toprob
Sep 30 2006,11:18 PM
I'll quickly cover some of the reported issues with Wellington here.
First, it is very important that your System Registry points to the correct installation path for your flightsim installation. If it doesn't, the installer won't work properly. The main reason why this would be incorrect is if you manually moved the whole flightsim installation at any time.
Tomorrow I'll post some details here and on the Wellington FAQ page showing how to fix the registry.
Runway numbers:
You might not see them. This is a bug, caused by faulty layering which came about due to last minute changes to the runway. I'm sorry about that. Again, I'll post a fix for this. It won't apply to every installation, but certainly all subscribers will need to update.
Raised southern runway tunnel:
This was placed based on my understanding of how various meshes react with and without the topo scenery. However with some combinations it may rise up too high. A slight rise is no problem, just fly over it:), but if the base sits level with the runway, then there will be a fix available tomorrow. This will also tidy the approaches for those who don't have the Topo scenery. If you have the Topo scenery and a higher resolution mesh installed the fix will not be necessary, or desirable.
The scenery should come with a disclaimer: 'Works best with the Red Baron/Geographx 20 metre mesh and topo scenery' but I've tried to make it work without having to spend any more money on these addons. There will be some display issues without these, though.
Dimples:
These are holes around the runway, and are an interesting issue. These are normally caused by having the TERRAIN_MAX_VERTEX_LEVEL entry in the FS9.cfg set too low. If you have installed the Red Baron Entertainment 20 metre mesh then you would have been advised to increase this value for proper mesh display. It shouldn't be necessary to increase the value for a 75 metre mesh, but it seems that it is necessary here. This may be a by-product of the way the scenery is flattened.
If you see dimples:
Open the FS9.cfg file. The manual will show how to find this file in the 'Wreckless Tweaks' section.
Find the line which starts:TERRAIN_MAX_VERTEX_LEVEL=
and change the value to 21.
ronindanbo
Oct 2 2006,5:43 AM
| QUOTE (toprob @ Sep 30 2006, 11:18 PM) |
If you see dimples: Open the FS9.cfg file. The manual will show how to find this file in the 'Wreckless Tweaks' section. Find the line which starts:TERRAIN_MAX_VERTEX_LEVEL= and change the value to 21. |
but Robin dosent this have to be set to 19 for Wanaka?
ZK-LGD
Oct 2 2006,9:37 AM
Howdy,
See:
Here (second post down) for a helpful hint on how to create a .bat file switch without having to edit your FS.cfg file all the time.
toprob
Oct 2 2006,10:27 AM
| QUOTE (ronindanbo @ Oct 2 2006, 05:43 AM) |
| but Robin dosent this have to be set to 19 for Wanaka? |
I may have over-reacted, I think the value you want here is actually 20.
From memory, this setting should be:
75 metre - 19
40 metre - 20
20 metre - 21
However I don't think you'd have any problems setting it too high, only too low. In reality you may have differing meshes within one flight, so it shouldn't cause any problems flying from a high-resolution mesh area to a low-res area.
From my experiments, with a 75 metre mesh and setting this value to 19 causes problems along the western fenceline, but a value of 20 fixes it. I wonder whether the flatten I've used requires this higher setting -- it only appears to be a problem at the border of two flattens.
I've just read this on the Avsim forum:
| QUOTE |
| What I'd like to know, but am unsure of, is whether TMVL affects the quality of things that flatten that landscape. Will the airport flattens and streams trenches look better with higher-res TMVL settings? I suspect so...and would explain some of the detail anomalies you describe. |
Obviously someone else has picked this up, but I've never seen it discussed in detail.
toprob
Oct 2 2006,11:31 AM
Ok, here's the runway numbers fix. This will apply to all local subscribers, plus a handful of pre-orders. First up I have to say I'm sorry about this, it is normally something which would be picked up in beta testing, but it was missed.
How do you know if you need to fix? When you run the installer there's a version number shown on the title page -- version 1.0 needs to be updated, version 1.01 doesn't.
You can download the fix here:
Wgtn101.zipThere's a text file included to explain what to do with the files.
There's also a small fix to make the southern tunnel elevation independent of the mesh. This should overcome any different elevations with different meshes.
Snowman
Oct 2 2006,1:18 PM
Wonderfull job Robin. Beyond all expectations
Install went perfectly. Have one query though (so far).
At the southern end of NZWN , there are 3 large fuel tanks partially buried in a hill.
Are they meant to be partially buried, or is this a glitch in my install. Seems to be the only thing i can see wrong anywhere.
Lawrie.
toprob
Oct 2 2006,1:33 PM
This is my pathetic attempt at the waterworks. Yes, they are meant to be buried. Unfortunately I wasn't able to get good enough photos of them to do them justice.
Luckily they disappear at night...
Snowman
Oct 2 2006,1:37 PM
Well, in that case, they dont look too bad at all. Just like the real thing.....
Lawrie.
Snowman
Oct 3 2006,12:47 AM
Hi Robin.
Just a couple of small things i noticed at Welly. The grass textures in the middle of the Caketin are shimmering and fading in and out, and i must be going blind, because im damned if i can see the beehive in there anywhere.
Also at NZPP, i have an airport beacon tower in the middle of runway 11 (at the rwy-16 end) and beside the tower, a fueling point in the middle of the taxiway.
Lawrie.
toprob
Oct 3 2006,9:59 AM
| QUOTE (Snowman @ Oct 3 2006, 12:47 AM) |
Hi Robin. Just a couple of small things i noticed at Welly. The grass textures in the middle of the Caketin are shimmering and fading in and out, and i must be going blind, because im damned if i can see the beehive in there anywhere. Also at NZPP, i have an airport beacon tower in the middle of runway 11 (at the rwy-16 end) and beside the tower, a fueling point in the middle of the taxiway.
Lawrie. |
The caketin grass has been raised up a little to stop the shimmering (and hardened because I know someone would want to land in there) but it does seem to suffer from low-res mesh dropout from a distance.
The beehive misses out because it doesn't reach the size/prominence ratio. It may be big in the hearts of NZers, but really it's an ugly little mole-shaped blemish.
Paraparaumu will be released as a freeware model later this year. This is because I was unable to do an aerial photoshoot in the time I was there -- it was raining.
EDIT: On second-thoughts, I should point out that I was kidding about the mole bit -- although it's the funniest bit of the Austin Powers movie, it is a bit offensive:)
The scenery is open to development, if a Wellingtonian would like to potter away at a few additions. The things you can add are limitless, but unfortunately development time for Wellington was limited to 3 months.
Snowman
Oct 3 2006,11:10 AM
I can live without the Beehive, it was just an observation. All the IMPORTANT things are there. The caketin shimmer i can live with, it too was merely an observation ithought i'd mention, after all, i dont have tp look down into it do i.
Look forward very much to the freeware NZPP later this year. Thanks Robin.
Lawrie.
toprob
Oct 3 2006,11:33 AM
The wish-list of objects which I start with is normally pruned because of time constraints. That's the main reality of trying to make a living from this.
As an example of this, one of the things on the Wellington for FSX list is an AI Crusaders stomping all over some little AI Hurricanes in the caketin... It'll be interesting to see if it makes it into the final scenery.
Snowman
Oct 3 2006,11:39 AM
Now that little "stomping" animation WOULD be interesting..........
Trolly
Oct 3 2006,8:26 PM
| QUOTE |
The grass textures in the middle of the Caketin are shimmering and fading in and out, and i must be going blind, because im damned if i can see the beehive in there anywhere. Also at NZPP, i have an airport beacon tower in the middle of runway 11 (at the rwy-16 end) and beside the tower, a fueling point in the middle of the taxiway. |
Just to confirm I also see the same thing in my sim.
An addtional thing to add (not sure if this is just for me though), I cannot see any marina piers next to Te Papa, only the boats:

I remember seeing jettys there in one of the preview screenshots, I'm sure.
On the whole though, excellent job!

(I hope I am not being a downer)
toprob
Oct 3 2006,8:50 PM
That's interesting, these are default objects, from the same library as the boats. Do you have a marina at Tauranga?
Snowman
Oct 3 2006,11:16 PM
Marina and buildings by Te Papa all ok in mine Rob..........
Lawrie.
Trolly
Oct 3 2006,11:56 PM
| QUOTE |
| That's interesting, these are default objects, from the same library as the boats. Do you have a marina at Tauranga? |
I'm guessing it should appear here:

If so, then no I don't have the marina. Would it be possible to send me the missing files?
Another thought- would it have anything to do with
my display settings?
Snowman
Oct 4 2006,12:08 AM
Yep, thats where the marina should be Trolly (i live in TGA). I dont see the ships or the cranes etc at the port to the right of your screenie either that are in the scenery, or a lot of other buildings that show in my sim.. Guess this is one for Rob to sort.
Do you have your autogen settings all the way up on dense, or very dense ??
I have mine ALL the way up.
Lawrie.
Zenith
Oct 4 2006,4:45 AM
So I remember back a ways when Someone by the name of Trolly suggested removing Marina objects in Auckland to save Frame Rates

Guess if you removed the default bgls then they still apply in the newer sceneries as well?
toprob
Oct 4 2006,10:39 AM
| QUOTE (Trolly @ Oct 3 2006, 11:56 PM) |
| Another thought- would it have anything to do with my display settings? |
Yes, try Dense.
Some of the less airportant stuff (that's a new word...) has a variety of Complexity settings, I don't remember how it worked at Tauranga, but with Wellington you will get more objects at every setting all the way up to Very Dense.
Try setting it to Very Sparse -- you can land, but there isn't much point...
ZK-MAT
Oct 4 2006,1:53 PM
I've just ordered Wgtn, can't wait
Snowman
Oct 4 2006,2:25 PM
Howdy neighbor. Its worth the wait. You WILL LOVE IT !!

Lawrie.
Charl
Apr 6 2007,12:49 PM
Re-installed NZWN and noticed these on approach to Rwy16:

and a little closer to the airport:

I think my installation has always had these, but since I'm doing a fresh look, thought I'd ask if it's a known issue.
I've been through the FAQ's
ZK-LGD
Apr 6 2007,1:12 PM
Howdy Charl,
Screenshot 1: that looks like a problem with one of the Cook Strait AFCADs cutting a path through Point Halswell (either that, or virtual prisoners from Wellington Prison have tunnelled their way out

).
Screenshot 2: is your TL set at 21?
Well Dorian I'm glad someone's awake - I think I asked this before, you provided the AFCAD answer, I fixed it, and on re-install lost it.
Thanks.
Here's terrain stuff in fs.cfg:
TEXTURE_BANDWIDTH_MULT=400
[TERRAIN]
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=100.000000
TERRAIN_MAX_VERTEX_LEVEL=21
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_EXTENDED_TEXTURES=1
TERRAIN_DEFAULT_RADIUS=9.5000000
TERRAIN_EXTENDED_RADIUS=4.500000
TERRAIN_EXTENDED_LEVELS=4
ZK-LGD
Apr 6 2007,2:26 PM
Have you also installed the Wellington 101 fix Robin released? I know this addressed the problem with the Lyall Bay sea wall. Haven't approched NZWN on 16 for some time now, but, from memory, I think I may also have the same "problem". Might just be a misalignment between mesh and scenery tile.
Robin?
Charl
Apr 22 2007,4:46 PM
Other small issue - can't for the life of me find the reference - 10 Squirrels AFCAD raised the sea level locally at Queen's Wharf.
Robin fixed this, where can I get the patch?
toprob
Apr 22 2007,6:12 PM
Charl
Apr 22 2007,7:17 PM
Scholar and a gentleman. sir, I thank you.
Interesting part is the sea used to make a hump where the AFCAD sat, despite my best efforts.
After my total re-install this has now vanished, the RealNZ QW looks great once more.
Must be the order in which the scenery loads itself?
anthonynz
Aug 27 2007,5:31 PM
i just installed it on fsx and all the airport and a few other buildings are all black any way to fix this as it is hard to land at wellington airport being like this
toprob
Aug 27 2007,6:09 PM
QUOTE(anthonynz @ Aug 27 2007, 05:31 PM)

i just installed it on fsx and all the airport and a few other buildings are all black any way to fix this as it is hard to land at wellington airport being like this
You may need to reinstall. Are you sure you installed the FSX version?
anthonynz
Aug 28 2007,5:19 PM
QUOTE(toprob @ Sep 1 2007, 06:09 AM)

You may need to reinstall. Are you sure you installed the FSX version?
yes i did use the fsx install and i have reinstall twice but same thing
toprob
Aug 28 2007,8:09 PM
Did you install the FSX version from the CD, or run the patch on the FS2004 version?
What are your specs? In particular your video.
anthonynz
Aug 29 2007,5:23 PM
QUOTE(toprob @ Sep 2 2007, 08:09 AM)

Did you install the FSX version from the CD, or run the patch on the FS2004 version?
What are your specs? In particular your video.
i installed it from the cd and cant remember what vid specs are but the marlborough one works real good just not welly
toprob
Aug 30 2007,1:47 PM
QUOTE(anthonynz @ Aug 29 2007, 05:23 PM)

i installed it from the cd and cant remember what vid specs are but the marlborough one works real good just not welly
Apart from a faulty installation, I don't have many ideas on this. That's why I wanted to know your specs, because maybe your graphics system is being overloaded.
In FSX, I think that black textures can mean a few different things:
1. FS9-style untextured materials -- the type of thing which the updated Wellington for FSX was designed to fix. But this would only apply to a few objects.
2. Missing textures -- which is why I was asking about how you installed this. I have had people just download the patch, without installing the basic scenery first -- this would definitely account for missing textures, but since you installed from the CD this won't be the case;
3. Textures just not being rendered -- which comes down to system specs again.
Regarding no. 2, how many files are inthe RealNZwgtn/texture folder? Just navigate to there in Windows Explorer, and the status bar will tell you how many files.
ronindanbo
Dec 9 2007,6:11 AM
Hi Robin
I have just installed Welly in FSX and applied the patch, I have an issue where I think the AFCAC may be the default and there seems to be an incorrect landclass (waves under the taxiways ?) is there anything I can do to fix this??
hamstickZKFLT
Feb 16 2008,1:32 PM
I just bought It about 40minutes ago and im just gobsmacked!

(in a good way

)
Good job Rob!
Cheers
Hamish
andrewp
Apr 20 2008,11:50 AM
My Wellington is looking a little bare ... how do I fix this? I have all the sliders on max.

NZ255
Apr 20 2008,12:17 PM
toprob
Apr 20 2008,12:20 PM
QUOTE (andrewp @ Apr 20 2008, 11:50 AM)

My Wellington is looking a little bare ... how do I fix this? I have all the sliders on max.
Those look like default ground textures -- this is normally caused by installing a landclass file with a priority higher than Wellington.
It could also be a faulty installation, so if you haven't 'nuked' it with landclass, you might try to reinstall it.
andrewp
Apr 20 2008,2:14 PM
QUOTE (toprob @ Apr 25 2008, 01:20 AM)

Those look like default ground textures -- this is normally caused by installing a landclass file with a priority higher than Wellington.
It could also be a faulty installation, so if you haven't 'nuked' it with landclass, you might try to reinstall it.
Thank you Rob and Nick, I changed the order and it seems to be okay now.
lmcisaac
Aug 29 2008,2:25 PM
QUOTE (toprob @ Oct 3 2006, 11:33 AM)

The wish-list of objects which I start with is normally pruned because of time constraints. That's the main reality of trying to make a living from this.
As an example of this, one of the things on the Wellington for FSX list is an AI Crusaders stomping all over some little AI Hurricanes in the caketin... It'll be interesting to see if it makes it into the final scenery.
Ho Ho, I just sent a note to cousin down in "Fog City" that I was going to attempt putting some Crusaders lined up on their goal line with a Hurricane taking a conversion, also a shot at painting the cranes with the Cane's colours and the name "Hurrycrane" written on them, (as in real life for those who don't know)
The only problem I have with Real Wellington is that the seawall at the South West corner end - between the road and Lyall Bay appears to be floating a couple of Meters higher than it should be. This is not really a problem but does appear if you have are in Spot Mode and look West when at ground level. Still fiddling with all parameters/addons/meshes etc.
Very happy with the Real series of scenery. Thanks Robin.
NZ255
Aug 29 2008,7:11 PM
I think there is a patch for the tunnel, but best wait for Rob to show up
toprob
Aug 29 2008,7:43 PM
QUOTE (lmcisaac @ Aug 29 2008, 02:25 PM)

The only problem I have with Real Wellington is that the seawall at the South West corner end - between the road and Lyall Bay appears to be floating a couple of Meters higher than it should be. This is not really a problem but does appear if you have are in Spot Mode and look West when at ground level. Still fiddling with all parameters/addons/meshes etc.
Very happy with the Real series of scenery. Thanks Robin.
Which mesh do you use?
GlennAV8R
Aug 30 2008,4:43 PM
QUOTE (toprob @ Aug 29 2008, 07:43 PM)

Which mesh do you use?
I have this problem also. fsx updated version, and am using 20m mesh.
lmcisaac
Sep 10 2008,3:57 PM
QUOTE (toprob @ Aug 29 2008, 07:43 PM)

Which mesh do you use?
Thanks for the prompt response - sorry about the delay in replying but I've been working on it.
Using RedBaron 20M and Topo, I had previously reinstalled RealWgtn and Wgtn101 and the 20M and Topo without success, this time I disabled all other
addon sceneries and the seawall problem dissappeared, reenabled the other addons 1 at a time (same priorities) and now can't recreate it. I'll continue and update this thread if I ever get it back- and with how I fixed it.
Thanks again.
GlennAV8R
Sep 11 2008,10:46 AM
QUOTE (lmcisaac @ Sep 10 2008, 03:57 PM)

Thanks for the prompt response - sorry about the delay in replying but I've been working on it.
Using RedBaron 20M and Topo, I had previously reinstalled RealWgtn and Wgtn101 and the 20M and Topo without success, this time I disabled all other
addon sceneries and the seawall problem dissappeared, reenabled the other addons 1 at a time (same priorities) and now can't recreate it. I'll continue and update this thread if I ever get it back- and with how I fixed it.
Thanks again.
Hi there
I have just played around with this and tracked it down to the RBE Topo. If it is disabled the problem goes away. I think this has to do with the ability to use FSX coastlines or not, as explained in the readme with the RBE Topo.
Glenn.
markll
Jun 15 2010,9:50 PM
Ok, so I know that the last post in this thread was literally YEARS ago, but I only just bought NZWN and I have the sea wall problem. Sticks out like a dogs proverbials:


I'm running FSX, the 75m mesh and thats it. Any tips on settings to tweak, etc?
Cheers
Mark
NZ255
Jun 15 2010,10:48 PM
Are you talking about the rock 'thing'? That is part of the scenery
markll
Jun 15 2010,10:58 PM
QUOTE (NZ255 @ Jun 15 2010, 10:48 PM)

Are you talking about the rock 'thing'? That is part of the scenery
Yeah thats it. I know its part of the scenery, but surely it shouldn't be sticking out like that? It certainly doesn't look anything like that in RL....
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.