The official REAL NZ support forum
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- NZCH & ORBX
by Terblanche » Sun Jun 07, 2020 8:22 pm
- 13 Replies
- 7183 Views
- Last post by cowpatz
Wed Jun 10, 2020 8:28 am
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The good thing is that you can activate and deactivate large areas of scenery very easily with improved load times.
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- SODE 1.7.0
by cowpatz » Wed May 13, 2020 11:50 am
- 23 Replies
- 8973 Views
- Last post by cowpatz
Sat May 16, 2020 5:06 pm
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Eureka...windsocks! Having a look around there seemed to be duplicate SODE folders here and there. I am wondering if updating SODE via ORBX central is the culprit. In the end I uninstalled and deleted all the related SODE folders and reinstalled. Then I added the saved objects and XML files back in. I had heard that some simmers were having trouble with SODE after updating to 1.7.0 with ORBX Central. Most seemed to cure it by deregistering and reregistering. Funny how it only affected the windsocks.
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- Real NZ Dunedin flashing ground textures
by toprob » Mon Jul 15, 2019 10:02 am
- 11 Replies
- 8839 Views
- Last post by toprob
Fri May 15, 2020 1:40 pm
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First, sorry Bug, I overlooked your previous post. Sorry about that. Thinking this over once more, I do wonder if it an issue with the Orbx installation. Although I only cover this in relation to an Orbx reinstall or update, it does apply for a 'verify' of NZSI as well -- any changes to Orbx NZSI, and you should really uninstall NZDN first, then reinstall after any update/reinstall/verification. And it would be worthwhile to check the Orbx NZSI folders for any disabled NZDN files after the initial uninstall of NZDN. The issue is that Orbx Central will try and reverse any changes which my...
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- Christchurch shadows on runway/shadow
by cowpatz » Fri May 08, 2020 9:24 pm
- 2 Replies
- 1664 Views
- Last post by cowpatz
Sat May 09, 2020 9:22 am
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Ah that did the trick thank you. I have been mucking around with 4.5 and settings etc and the building shadow setting must have been changed....not that I would have connected the two. It's not something you notice until you notice if you get what I mean. Was it always like that just that I never noticed before? I must say I am quite happy with my current set up. It looks nice and is performing ok. I just updated to the 4.5 client only as I really didn't want to bother reloading all my add ons. Is there anything in particular in the Content and Scenery modules that is worth upgrading them...
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- Real NZCH - FSX version
by Goff_nznr » Fri Jan 31, 2020 5:21 am
- 4 Replies
- 4598 Views
- Last post by Goff_nznr
Sun Feb 02, 2020 8:17 am
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Much appreciated. Thanks. :)
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- VLC Libraries/ NZCH and FSUIPC
by iwik » Mon Oct 07, 2019 3:01 pm
- 11 Replies
- 5834 Views
- Last post by iwik
Mon Oct 21, 2019 7:51 pm
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Hi Rob, Are you able to offer any more help to resolve this issue? Even if i can find out which tree files is the culprit and delete it. Thanks Les
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- The Real NZ NZCH Prepar3d update to 1.05
by toprob » Tue Oct 15, 2019 3:54 pm
- 0 Replies
- 1950 Views
- Last post by toprob
Tue Oct 15, 2019 3:54 pm
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- NZCH
by rick66 » Sun Sep 08, 2019 12:13 pm
- 4 Replies
- 3847 Views
- Last post by rick66
Sun Sep 08, 2019 1:40 pm
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4.5.12.30293, I just installed it 4 days ago so it should be the latest.
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- NZCH (and NZDN) and SODE jetways
by Emile » Wed Sep 04, 2019 9:34 pm
- 2 Replies
- 2930 Views
- Last post by Emile
Thu Sep 05, 2019 7:33 pm
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Hi Rob, I am very grateful for the time you took to explain in such detail how the jetways setup works. And it is good to hear that it wasn't something I did wrong during the install. I regularly travel to NZCH for work (on ANZ's A320s) and I think you are right about the jetways that work : gates 27, 28 and 34 are all at International and that's where I see, for example, the QANTAS 737-800s docked IRL. Now I know at which gates the jetways work for the 737 as things are, I'll just use those, at least for now. Same will apply to the 777 in due course (that's all I fly, other than eventually...
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- Prepar3d v4.4/v4.5 issues with autogen library objects
by toprob » Tue Aug 13, 2019 10:12 pm
- 2 Replies
- 3053 Views
- Last post by toprob
Wed Aug 14, 2019 9:29 am
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Prior to NZCH, the VLC Libraries installer was a stand-alone installer run during the Real NZ installation, so you needed to choose the install location separately. To make this easier, with NZCH the Libraries will install to the same 'root' folder as NZCH, unless they are already installed, in which case they will just update the current version. So it seems that with Dunedin (or prior?) you let the libraries install to the 'default' location. (Default as defined by Lockheed Martin.) The Libraries are not large, so you could leave them there, or wait for the coming stand-alone installer and...
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- Real NZ NZCH/Christchurch support
by toprob » Mon Jul 15, 2019 9:35 am
- 25 Replies
- 15146 Views
- Last post by cowpatz
Fri Jul 26, 2019 11:19 am
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I understood it to be just the ILS issue Rob. The stock ILs can be moved a small distance using ADE. Select the localiser or GS "feathers" and in the properties box that appears the new lat/long figures can be entered or you can drag to the desired location. A lot depends on the accuracy of the ground poly/markings placement. The localiser and GP antenna static objects may need to be relocated as well to match. I am away at the moment so cant take a look at it just yet. Most NZCH sceneries have had this ILS problem.
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- Performance issues at NZCH
by toprob » Wed Jul 17, 2019 6:25 pm
- 2 Replies
- 3038 Views
- Last post by toprob
Wed Jul 24, 2019 10:16 am
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Thinking this over lately, you are certainly right -- although I recommend having shadows (cast/receive) turned on for buildings and simobjects, this does mean a lot of shadows on the thousands of autogen buildings in the city. Although it's great to see autogen all the way to the Port Hills, that's probably not going to help performance-wise. So leaving autogen settings high-ish, but reducing the range, is a good way to go.
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- Incorect Afcad path GSX.INI
by ZK-OKQ » Thu Jul 18, 2019 11:45 am
- 2 Replies
- 2216 Views
- Last post by ZK-OKQ
Thu Jul 18, 2019 11:07 pm
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Ok, thanks for that.
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- NZCH dual gate 30 in GSX
by toprob » Tue Jul 16, 2019 9:38 pm
- 0 Replies
- 1715 Views
- Last post by toprob
Tue Jul 16, 2019 9:38 pm
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- How can I tell if I have the correct Real NZ NZCH installer?
by toprob » Mon Jul 15, 2019 12:24 pm
- 0 Replies
- 1777 Views
- Last post by toprob
Mon Jul 15, 2019 12:24 pm
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- New Customer :)
by Aharon » Sat Dec 22, 2018 9:37 am
- 30 Replies
- 18359 Views
- Last post by Aharon
Sat Jun 01, 2019 11:05 am
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ToProb, Just want to let you know that when I installed ORBX libraries, full working ORBX demo of entire island of Tasimira, ORBX's YMML Melborne airport, and ORBX's ESSA Arandada airport, it made your Godzone's NZDN terminal disappeared leaving only jetways hanging in mid air even though ORBX libraries, full working ORBX demo of entire island of Tasimira, ORBX's YMML Melborne airport, and ORBX's ESSA Arandada airport have NOTHING TO DO with your Godzone NZDN scenery I checked scenery add on list in FSX and found out that installation of ORBX libraries, full working ORBX demo of entire island...
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- RealNZ Nelson - strange behaviour of objects on airport
by mwh1952 » Mon May 27, 2019 10:54 pm
- 2 Replies
- 2394 Views
- Last post by mwh1952
Mon May 27, 2019 11:03 pm
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Thanks... I'm glad its easy to solve... I'll upgrade... been needing some motive to do so. :D Michael
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- NZCH beta testers wanted
by toprob » Fri May 24, 2019 7:01 pm
- 2 Replies
- 2550 Views
- Last post by toprob
Sun May 26, 2019 9:35 pm
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I certainly have enough Prepar3d 4.5 testers. Does anyone still use v3? If I can't find any testers I may have to wait until I finish the FSX version before releasing P3Dv3, as they are pretty much the same scenery.
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- Working hangar doors - not a support issue - yet
by jpreou » Fri May 10, 2019 1:51 pm
- 1 Replies
- 2171 Views
- Last post by toprob
Fri May 10, 2019 2:39 pm
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Ok, good timing, I'm taking a lunch break... spicy noodles, 'developer's budget lunch.' I'd love to have working doors etc, and one day I'll do this. It is reasonably easy to do with SODE, and I already use some SODE elements -- air bridges and windsocks, for instance. But there are some reasons why I don't do hangar doors. First of all, I only model what I can see. I've said before that I have no imagination, or artistic ability, so if I don't have a photo of it, it won't happen. There are two hangars at NZCH that I've actually see inside of, and modelled inside, the two big yellow things at...
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- Missing Autogen Trees in Cities
by officercrockey » Sun Apr 07, 2019 6:22 pm
- 2 Replies
- 2962 Views
- Last post by officercrockey
Sun Apr 07, 2019 7:16 pm
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Thank you for the fast answer! And yes, you were right. It only affects Wellington and in Nelson it is quite sparse. So I do not have a technical problem there. I understand the pain when it comes to trees in residential areas as I am working on sceneries myself. But I found a way in QGIS that makes it a lot easier and faster. And the result is absolutely sufficient for flightsim purposes. There is a function in QGIS that lets you spread random points in an area. I do that to my residential areas and subtract the areas where I have buildings already: The result is: With a little additional...
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