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PostPosted: Thu Feb 03, 2011 6:43 pm
by brent01
Hi all i cant seem to find anywhere how to uninstall aircraft in FSX can someone help please.... unsure.gif

PostPosted: Thu Feb 03, 2011 6:58 pm
by dbcunnz
brent01 wrote:
QUOTE (brent01 @ Feb 3 2011, 07:43 PM) <{POST_SNAPBACK}>
Hi all i cant seem to find anywhere how to uninstall aircraft in FSX can someone help please.... unsure.gif

What aircraft are you trying to take out of FSX?

PostPosted: Thu Feb 03, 2011 10:41 pm
by Adamski
brent01 wrote:
QUOTE (brent01 @ Feb 3 2011, 07:43 PM) <{POST_SNAPBACK}>
Hi all i cant seem to find anywhere how to uninstall aircraft in FSX can someone help please.... unsure.gif

Well ... I don't think there's an easy "catch all" answer to this.

Some aircraft come with self-installers. These can be removed by the usual Windows Control Panel procedure ... but I'm always a bit leery of those in case they remove effects/sound etc. that may be being shared with other aircraft. In some cases, these don't even uninstall properly anyway - I've heard some even stuff up FSX because of a badly written uninstall script.

I find the *safest* way to be to simply remove (or move) the relevant directories from simobjects/aircraft. This may leave oodles of redundant effects or sounds, but I'm guessing that they don't do any harm <???> - apart from taking up a bit of disk space - and FSX only calls what it needs, as and when. The other problem with this is that you'll have some "orphaned" entries in your "Programs" Control Panel.

My FSX is now such a humungous beast that I can't just back the whole thing up every time I add/remove a few aircraft.

So my *short* answer is ... I dunno!!! laugh.gif

PostPosted: Fri Feb 04, 2011 6:22 am
by connor
All I do when it comes to having a good crop of my aircaft library, is I have another folder in simobjoects conveniently called "aircraft I don't want." I just cut the selected aircraft's folder (so the B747_400 folder as an example, not that I'd actually move the default folder of course!) and paste that folder in the Aircraft I don't want folder. Then they no longer take up space on my aircraft menu, but if I want them for any reason they're still there. smile.gif

PostPosted: Fri Feb 04, 2011 6:42 am
by mfraser
connor wrote:
QUOTE (connor @ Feb 4 2011, 07:22 AM) <{POST_SNAPBACK}>
All I do when it comes to having a good crop of my aircaft library, is I have another folder in simobjoects conveniently called "aircraft I don't want." I just cut the selected aircraft's folder (so the B747_400 folder as an example, not that I'd actually move the default folder of course!) and paste that folder in the Aircraft I don't want folder. Then they no longer take up space on my aircraft menu, but if I want them for any reason they're still there. smile.gif

Heehee - mines called "The Aircraft Hangar" winkyy.gif FS Panel Studio has a 'Gauge Cleaner' that lists and removes unreferenced aircraft gauges.....

PostPosted: Fri Feb 04, 2011 12:10 pm
by Adamski
mfraser wrote:
QUOTE (mfraser @ Feb 4 2011, 07:42 AM) <{POST_SNAPBACK}>
Heehee - mines called "The Aircraft Hangar" winkyy.gif FS Panel Studio has a 'Gauge Cleaner' that lists and removes unreferenced aircraft gauges.....

Does all this "crud" slow FSX down at all? Or does it just sit there until it's called by something? I know it doesn't help my aircraft/selection menu ... that's been taking progressively longer as I add all these luvverly NZ repaints etc. ... but once in an aircraft ... does it make any difference<??>.

PostPosted: Sun Feb 06, 2011 7:59 am
by brent01
Hi all thanks for your answers lolsss rolleyes.gif

PostPosted: Sun Feb 13, 2011 5:22 pm
by keatles
Here's a good way to prevent FSX getting sluggish because of too many aircraft or too many paintjobs.

Too many aircraft - don't delete anything, just give the aircraft.cfg file a new suffix. I made mine 'aircraft.cfg.nis' - "Not in Service"

Too many textures - open the aircraft.cfg file and rename the entries for versions you don't want, fltsim.x, e.g. [fltsim.2] becomes [fltsim.x]; [fltsim.7] becomes [fltsim.x] - you can have as many fltsim.x entries as required to disable the textures without getting rid of them.

If you ever want to use those aircraft or textures in future, simply reverse the renaming process (ensure you rename the [fltsim.x] to the next available number)

PostPosted: Sun Feb 13, 2011 7:18 pm
by Naki
Geat advice Kettles smile.gif

PostPosted: Sun Feb 13, 2011 8:14 pm
by AlisterC
Exactly as I posted in this thread a couple of days ago in case you missed it http://nzff.org/forum/viewtopic.php?t=13864
Great minds thinking alike winkyy.gif laugh.gif