Rudder turns while taxing

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Postby Bluebird » Sun Apr 07, 2013 8:23 pm

Hi all

just a question why does the rudder turn when you use the tiller?? just about all the payware planes do it.. it don't happen in real life so why on here flightsim ?? ohmy.gif

Thanks

Todd
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Postby mjrhealth » Sun Apr 07, 2013 10:14 pm

The rudder is tied to teh steering in FSX so thats the way it is. Just dont look at it.
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Postby Bluebird » Mon Apr 08, 2013 2:38 am

hi


ohhh thanks for that.


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Postby huff3r » Mon Apr 08, 2013 11:03 am

And almost all light aircraft the steering is done by the rudder pedals, so the rudder does move when turning. Not so for the heavies though.
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Postby metalnwood » Wed Apr 10, 2013 11:12 am

Bluebird wrote:
QUOTE (Bluebird @ Apr 7 2013,9:23 PM) <{POST_SNAPBACK}>
Hi all

just a question why does the rudder turn when you use the tiller?? just about all the payware planes do it.. it don't happen in real life so why on here flightsim ?? ohmy.gif

Thanks

Todd



I never noticed but it seems strange that the game would tie in the rudder to other control surfaces when they are not that way IRL.

I would suggest having a look in your settings to see if you have autorudder turned on, I think it is under Settings>Realism and somewhere on the page. I would be curious to know if it was set and if it was, when turned off does the rudder still move?
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Postby Ian Warren » Wed Apr 10, 2013 11:29 am

metalnwood wrote:
QUOTE (metalnwood @ Apr 10 2013,12:12 PM) <{POST_SNAPBACK}>
I never noticed but it seems strange that the game would tie in the rudder to other control surfaces when they are not that way IRL.

It is a FS9/FSX thing with rudder tied in with nose wheel steering , many simply don't even have rudder pedals and can only use the auto feature for ground turning and they don't notice it , another example of this - a couple design groups even animate turrets on WWII bombers to give it the that someone is on board and in position operating it .
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