by emfrat » Thu May 23, 2013 10:07 pm
Hello Scott -
AI is AI, and high traffic airports do drag framerates down. Nothing to be done about that, but the thing to avoid is traffic bgls which duplicate AI activity. For example, in my VFR Modern (FS9) install, I had heaps of WoAI and several airports which came with their own AI traffic file. I would see a WoAI plane come in to land with a duplicate plane right behind it, and at the gate, one would taxi straight inside the other. They would depart in similar fashion. This happened because the two traffic files were based on the same timetable - WoAI for an airline globally, and the airport ones for all airlines using that airport. I cut out all the airport-specific files and standardised on WoAI traffic.
In my current FSX, I fly principally in NZ and Oz, so the FTX AI does the job for me.
As the FSX develops, and the FS9 ones are rebuilt, I will be adding AI on the same principles.
MikeW'Propliner' is actually short for 'Proper airliner, with big rumbly radials'
