Kelburn wrote:Will the AFCAD be needed or are there runway satellite textures below (if so are they included or do those come with RealNZ NZWN - By this I mean the phototextures for the ground within the airport boundaries).
By the way there are no centre lines but just one long centre line
The base for Paraparaumu is a high resolution (about 12cm/pixel) aerial image, which defines most of the airport. There are some 'features' with this technique: (for 'features', read limitations....)
One of these is that where possible the facilities are defined by the aerial photo only, rather than an AFCAD-type layer. Runways are an exception -- they are default FSX runways, as there is no official way to define photoreal runways.
One result is that none of the taxiways or parking areas are 'hard' -- they'll kick up dust when you taxi over them. Another is that the runways can't be realistic.
I was very tempted to use old FS2002-style ground polygons to cover the AFCAD elements (which you normally can't make disappear) with photoreal elements, but in this particular scenery I'm trying to keep away from any obsolete techniques. That's not to say that I'll always work this way -- I've been using FS2002 ground polys for NZAA, for example.
P.S. there are three things which contribute to the freeware status of this:
1) It was meant to be included with Real NZ Wellington, but was not completed in time;
2) The aerial image of the airport is used on the condition that it won't be sold;
3) The whole thing is an experiment in full FSX compatibility, which limits it a bit.