I'll quickly cover some of the reported issues with Wellington here.
First, it is very important that your System Registry points to the correct installation path for your flightsim installation. If it doesn't, the installer won't work properly. The main reason why this would be incorrect is if you manually moved the whole flightsim installation at any time.
Tomorrow I'll post some details here and on the Wellington FAQ page showing how to fix the registry.
Runway numbers:
You might not see them. This is a bug, caused by faulty layering which came about due to last minute changes to the runway. I'm sorry about that. Again, I'll post a fix for this. It won't apply to every installation, but certainly all subscribers will need to update.
Raised southern runway tunnel:
This was placed based on my understanding of how various meshes react with and without the topo scenery. However with some combinations it may rise up too high. A slight rise is no problem, just fly over it:), but if the base sits level with the runway, then there will be a fix available tomorrow. This will also tidy the approaches for those who don't have the Topo scenery. If you have the Topo scenery and a higher resolution mesh installed the fix will not be necessary, or desirable.
The scenery should come with a disclaimer: 'Works best with the Red Baron/Geographx 20 metre mesh and topo scenery' but I've tried to make it work without having to spend any more money on these addons. There will be some display issues without these, though.
Dimples:
These are holes around the runway, and are an interesting issue. These are normally caused by having the TERRAIN_MAX_VERTEX_LEVEL entry in the FS9.cfg set too low. If you have installed the Red Baron Entertainment 20 metre mesh then you would have been advised to increase this value for proper mesh display. It shouldn't be necessary to increase the value for a 75 metre mesh, but it seems that it is necessary here. This may be a by-product of the way the scenery is flattened.
If you see dimples:
Open the FS9.cfg file. The manual will show how to find this file in the 'Wreckless Tweaks' section.
Find the line which starts:TERRAIN_MAX_VERTEX_LEVEL=
and change the value to 21.
First, it is very important that your System Registry points to the correct installation path for your flightsim installation. If it doesn't, the installer won't work properly. The main reason why this would be incorrect is if you manually moved the whole flightsim installation at any time.
Tomorrow I'll post some details here and on the Wellington FAQ page showing how to fix the registry.
Runway numbers:
You might not see them. This is a bug, caused by faulty layering which came about due to last minute changes to the runway. I'm sorry about that. Again, I'll post a fix for this. It won't apply to every installation, but certainly all subscribers will need to update.
Raised southern runway tunnel:
This was placed based on my understanding of how various meshes react with and without the topo scenery. However with some combinations it may rise up too high. A slight rise is no problem, just fly over it:), but if the base sits level with the runway, then there will be a fix available tomorrow. This will also tidy the approaches for those who don't have the Topo scenery. If you have the Topo scenery and a higher resolution mesh installed the fix will not be necessary, or desirable.
The scenery should come with a disclaimer: 'Works best with the Red Baron/Geographx 20 metre mesh and topo scenery' but I've tried to make it work without having to spend any more money on these addons. There will be some display issues without these, though.
Dimples:
These are holes around the runway, and are an interesting issue. These are normally caused by having the TERRAIN_MAX_VERTEX_LEVEL entry in the FS9.cfg set too low. If you have installed the Red Baron Entertainment 20 metre mesh then you would have been advised to increase this value for proper mesh display. It shouldn't be necessary to increase the value for a 75 metre mesh, but it seems that it is necessary here. This may be a by-product of the way the scenery is flattened.
If you see dimples:
Open the FS9.cfg file. The manual will show how to find this file in the 'Wreckless Tweaks' section.
Find the line which starts:TERRAIN_MAX_VERTEX_LEVEL=
and change the value to 21.


(I hope I am not being a downer)