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PostPosted: Fri Aug 21, 2009 10:22 am
by Naki
Quick question..does VOZ AI work in FSX?

Ive got GNZLAP working sweet in FSX.. if anybody is trying to put this in FSX and having issues let me know.

PostPosted: Fri Aug 21, 2009 10:53 am
by Ian Warren
Paul , Yes indeed i had VOZ AI installed pre the ORBX AI , the ORBX i believe was still a freeware

PostPosted: Fri Aug 21, 2009 11:28 am
by Naki
Ok thanks...I might try ORBX AI then but does that include NZ traffic?

PostPosted: Fri Aug 21, 2009 11:54 am
by GlennAV8R
Naki wrote:
QUOTE (Naki @ Aug 21 2009, 11:28 AM) <{POST_SNAPBACK}>
Ok thanks...I might try ORBX AI then but does that include NZ traffic?


I have just insalled ORBX AI (in addidion to GNZLAP Redux and it looks really good, however I havnt seen any of the ORBX aircraft in NZ, even though all the models and textures for the NZ stuff are there. I am not sure why I am not seeing the a/c on NZ flightplans in NZ, they appear at the Aussie airports but not WN, AA or CH that I have looked at. I went to Hong Kong and the AI that originates from Aussie or to Aussie is showing up there, so Im not sure whats going on.

PostPosted: Fri Aug 21, 2009 12:22 pm
by Ian Warren
Naki wrote:
QUOTE (Naki @ Aug 21 2009, 12:28 PM) <{POST_SNAPBACK}>
Ok thanks...I might try ORBX AI then but does that include NZ traffic?

Appeared to update the NZ AI , but i'm not a AI purist , think mix it with a little PAI stuff really gave some depth . This is were we miss Charl on the forum , the AI guru off GURU'S .

PostPosted: Fri Aug 21, 2009 7:58 pm
by Nzeddy
Naki wrote:
QUOTE (Naki @ Aug 21 2009, 11:28 AM) <{POST_SNAPBACK}>
Ok thanks...I might try ORBX AI then but does that include NZ traffic?


ORBX AI does include NZ traffic. I see heaps of them at NZAA!

If you have any other AI traffix installed eg TrafficX, GNZLAP and WOAI etc Orbx AI wont show up!

PostPosted: Fri Aug 21, 2009 10:37 pm
by GlennAV8R
Nzeddy wrote:
QUOTE (Nzeddy @ Aug 21 2009, 07:58 PM) <{POST_SNAPBACK}>
ORBX AI does include NZ traffic. I see heaps of them at NZAA!

If you have any other AI traffix installed eg TrafficX, GNZLAP and WOAI etc Orbx AI wont show up!


Interesting, there must be an easy way round this.

PostPosted: Sat Aug 22, 2009 9:48 am
by creator2003
Yes it would be nice to have him back here thumbup1.gif

PostPosted: Tue Sep 01, 2009 5:06 pm
by redkiwi
Naki wrote:
QUOTE (Naki @ Aug 21 2009, 10:22 AM) <{POST_SNAPBACK}>
Quick question..does VOZ AI work in FSX?

Ive got GNZLAP working sweet in FSX.. if anybody is trying to put this in FSX and having issues let me know.


I was just looking at downloading GNZLAP dedux, just had a quick read through the readme and it only outlines it for FS9. What did you do to get it running in FSX?

PostPosted: Tue Sep 01, 2009 5:57 pm
by 2fst4u
you dont have to do anything special. just copy and paste the files into their correct folders and it will work

PostPosted: Tue Sep 01, 2009 6:03 pm
by Daniel
QUOTE
you dont have to do anything special. just copy and paste the files into their correct folders and it will work[/quote]

And I think you need to leave out the AFCADS cool.gif

PostPosted: Tue Sep 01, 2009 10:52 pm
by Naki
I only copied (so far) the HTAI aircraft over..this helped me heaps and got rid of a few issues when I copied them over

Quoting Holger from Orbx:

QUOTE
* copy all folders in [FS9]\Aircraft starting with "HTAI" into [FSX]\SimObjects\Airplanes

* copy Traffic_HTAI_CSEP.bgl from [FS9]\Scenery\World\scenery into [FSX]\Scenery\World\scenery

The flightplan bgl file is in FS9-format, which will deactivate all your FSX-format flightplans, including default. Thus, you need to convert Traffic_HTAI_CSEP.bgl into FSX format using AIFPC - http://www.fsdeveloper.com/forum/showthread.php?t=4746 - or alternative tools.

Also, for me at least, the prop discs showed up as all black, so I made my own that I've attached below; you'll need to replace each instance of prop-hs.bmp in the aeroplane texture subfolders. The one I made is for a two-blade prop so you may want to add a different one for the three-blade variants.

Finally, you want to assign the appropriate sound files to each aircaft type. To do that create an empty "soundai" folder in each aircraft folder then copy the soundai.cfg file from the [FSX]\SimObjects\Airplanes\C172_LFH\soundai folder. For the bigger Cessnas replace the "C172" in the cfg file with "C208B" (use Wordpad or Notepad for that

there also are five "fx_ga_*" .fx files in [FS9]\Effects that you should copy into [FSX]\Effects."[/quote]

If you search the Orbx forums (you will need to register ther if you haven't already) Holger has posted a file you can download that fixes the prop issue in FSX

Cheers

PostPosted: Wed Sep 02, 2009 5:16 pm
by redkiwi
I've installed the GNZLAP into FSX but now get no traffic what so ever in NZ. I've installed the HTAI models and the voice packs, and put all the files in their respective folders but it doesn't seem to want to work. Do I need to download and install the FS2004 airports by Lawrie as well?

PostPosted: Thu Sep 03, 2009 11:30 am
by Naki
No you dont need to put Lawries airports in..although you can if you wish...hope you didnt put the AFCADs in as that will cause a mess with most if not all your airports. Did you put the flight plans in?

PostPosted: Thu Sep 03, 2009 1:49 pm
by redkiwi
Naki wrote:
QUOTE (Naki @ Sep 3 2009, 11:30 AM) <{POST_SNAPBACK}>
No you dont need to put Lawries airports in..although you can if you wish...hope you didnt put the AFCADs in as that will cause a mess with most if not all your airports. Did you put the flight plans in?


I did everything as per the instructions except for putting the 'AFCADS for addon airports' across.

I now have empty skies, no flights show up from the freeflight - load flight screen, and there are no additional flights from the missions screen.

PostPosted: Thu Sep 03, 2009 3:03 pm
by redkiwi
I've not got it work... hadn't put the aircraft into simobjects/airplanes... it's all working now. However the AI aircraft just go black after I'm about 1/2 a mile away.

Also noticed they were having trouble landing at NZPP, although it was blowing 22kts of crosswind! Will do some AI spotting and see if it's a localised problem, or if I'm going to have a whole lot of AI aircraft going down due to no fuel!

PostPosted: Thu Sep 03, 2009 5:21 pm
by NZ255
WoIA:

Spotting at NZWN






Gotta see about getting that tree removed smile.gif

Jetstar is from WoAI too, but I added the NZ legs from the old Qantas routes

PostPosted: Fri Sep 04, 2009 8:29 pm
by 2fst4u
why is your NZWN so different? it looks really high quality. is that realnz or not?

PostPosted: Sat Sep 05, 2009 1:35 pm
by NZ255
It is RealNZ however the ground is from Google Earth, really high detail about 15cm per pixel.

PostPosted: Sat Sep 05, 2009 8:46 pm
by GlennAV8R
NZ255 wrote:
QUOTE (NZ255 @ Sep 5 2009, 01:35 PM) <{POST_SNAPBACK}>
It is RealNZ however the ground is from Google Earth, really high detail about 15cm per pixel.


Awesome, didn't realize google earth had been updated. March 2009, you can see the runway overlay project has got as far as taxiway 3. Okay now the million dollar question, how did you do this??