Napier - Perfume Point

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Re: Napier - Perfume Point

Postby Goff_nznr » Thu Oct 06, 2016 5:39 pm

Ian Warren wrote:I did not get a chance to d/load it , computer played up, maybe my suggestion having a single texture template for each building face?.


Exactly what I was thinking. Would save me work, too. Just need to 'draw' fresh set of images for each surface.

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Re: Napier - Perfume Point

Postby Ian Warren » Thu Oct 06, 2016 5:53 pm

I think that must be the prob, I did the same , required a little model adjustment , today the fancy texture programs do the job, increase the size of the template , looks more detailed and gone the flickers :)
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Re: Napier - Perfume Point

Postby Goff_nznr » Sat Oct 08, 2016 7:06 am

Ian Warren wrote:I think that must be the prob, I did the same , required a little model adjustment , today the fancy texture programs do the job, increase the size of the template , looks more detailed and gone the flickers :)


Yep...first building redone. Loooking ok. Replaced individual windows with 'slap-on' painted sides and used a 1024 x 1024 dxt1, (instead of a 512 x 512).

I shall make this the 'norm' for my future building projects. In the meantime, I'm onto the second building.

Thanks, Ian.

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Re: Napier - Perfume Point

Postby Ian Warren » Sat Oct 08, 2016 7:21 am

Brilliant on the evening after posting a screen of your scenery, my PC did the "Funky Chicken" now appears to be 'de-plucked' and up and running again, looking forward to see your results, choice little build to add to Napier photo real B-)
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Re: Napier - Perfume Point

Postby Goff_nznr » Wed Oct 12, 2016 9:05 am

Could have added people, but decided to release final version, (?), of this scenery. Uploaded today to Avsim.



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Re: Napier - Perfume Point

Postby Ian Warren » Wed Oct 12, 2016 9:25 am

That is Looking Brilliant Goff ! B-) , a change off texture in a few places B-) ... don't want people, I'll relax with first class service all to me own :D
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Re: Napier - Perfume Point

Postby Goff_nznr » Wed Oct 19, 2016 7:01 am

Hmmm..still a bit of a 'flicker' on the Hot Chick Cafe, but I can fix that and upload a patch. Might also flatten some areas closer to the hill - looks a bit naff in Orbz, (well, not as naff as their default elevations for the Ahuriri area..lol).
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Re: Napier - Perfume Point

Postby Ian Warren » Wed Oct 19, 2016 7:27 am

Goff_nznr wrote:Hmmm..still a bit of a 'flicker' on the Hot Chick Cafe, but I can fix that and upload a patch. Might also flatten some areas closer to the hill - looks a bit naff in Orbz, (well, not as naff as their default elevations for the Ahuriri area..lol).

'HOT CHICK CAFE' :D Love it, was a a bar in Surfers 'THE BIRD WATCHERS BAR' ... no flattens needed :D ..... Whoops hang on you are talking about ORBX :rolleyes: naff is the best word to describe their elevations , up and down like haws draws.
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Re: Napier - Perfume Point

Postby Goff_nznr » Thu Oct 20, 2016 6:11 pm

Affirmative - ORBX. Not very good elevations for this area, eh. Anyways...I've uploaded the Update to Avsim.
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Re: Napier - Perfume Point

Postby Ian Warren » Thu Oct 20, 2016 6:21 pm

Its a primary little addon for Napier , Just Wicked Goff B-) ... looking forward to your next little target area Goff , as I previously mentioned you need to combine your scenery's in one package .. that would be a brilliant little package B-)
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