orrible airport grass texture

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Postby Adrian Brausch » Sun Jul 19, 2009 2:43 am

hey guys, does anyone know of a fix to get rid of/replace this nasty as FSX summer airport grass texture so it doesnt look like every air field is sited on a hay field ?...other than not flying in the summer that is... winkyy.gif



screenshot taken in FSX..
Last edited by Adrian Brausch on Sun Jul 19, 2009 2:45 am, edited 1 time in total.
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Postby Timmo » Sun Jul 19, 2009 2:47 pm

Which aerodrome is that?
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Postby Ian Warren » Sun Jul 19, 2009 2:51 pm

Lookin at that , id put 20 on it being the Chathams
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Postby Timmo » Sun Jul 19, 2009 3:23 pm

nope don't think it is the Chathams... New_Zealand_etc.gif
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Postby Adrian Brausch » Sun Jul 19, 2009 3:27 pm

Timmo wrote:
QUOTE (Timmo @ Jul 24 2009, 03:23 AM) <{POST_SNAPBACK}>
nope don't think it is the Chathams... New_Zealand_etc.gif


Lol,..it is indeed the Chathams Tim ,.. as I said the default is naaaasty as is why I am hangin for a replacement,...VERY much looking forward to your release !!!! ( good spotting Ian !!) punk.gif
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Postby INTOX » Sun Jul 19, 2009 10:16 pm

What was the solution to this in the end ?
I too want to get rid of the default texture!

I tried landclass in ADE but this is obviously above the landclass as it made no difference
Anyone ?

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Postby Ian Warren » Sun Jul 19, 2009 11:07 pm

I think we have the FSX result - http://nzff.org/forum/viewtopic.php?t=10009&st=0 , making scenery takes time , looking at Tim's work , i guess you had better hold on to your hat smile.gif
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Postby Timmo » Thu Jul 23, 2009 6:34 pm

WOW....OK....I stand corrected haha....I just forgot how bad the default is!
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Postby dbcunnz » Thu Jul 23, 2009 6:55 pm

Pity someone wouldn't get a chainsaw and cut the trees back another 500 meters at both ends of the runway so you could come into land without skimming the top of the trees
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Postby Adrian Brausch » Thu Jul 23, 2009 11:31 pm

dbcunnz wrote:
QUOTE (dbcunnz @ Jul 28 2009, 06:55 AM) <{POST_SNAPBACK}>
Pity someone wouldn't get a chainsaw and cut the trees back another 500 meters at both ends of the runway so you could come into land without skimming the top of the trees


yeah man, in reality the area in and around the airport is really barren, ..i tried using FSX planner to put a flatten as well as exclude areas around the airport but nothing seems to work,..any quick fixes you could share along those lines while we wait patiently for your superb mesh replacement Timmo ? drool.gif
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Postby Timmo » Sat Jul 25, 2009 3:51 pm

For a very quick fix you could download FSXKML- this allows you to digitise a polygon in google Earth and then assign a tag to it in FSXKML and compile into a bgl for flightsim (It allows you to do a heap of other stuff too. Its a very useful freeware tool)

Use a landclass polygon tagged with heath or scrub or similar (a bit of experimentation might be needed)- These landclasses have more realistic autogen annotation.
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Postby Adrian Brausch » Sun Jul 26, 2009 10:27 pm

Timmo wrote:
QUOTE (Timmo @ Jul 30 2009, 03:51 AM) <{POST_SNAPBACK}>
For a very quick fix you could download FSXKML- this allows you to digitise a polygon in google Earth and then assign a tag to it in FSXKML and compile into a bgl for flightsim (It allows you to do a heap of other stuff too. Its a very useful freeware tool)

Use a landclass polygon tagged with heath or scrub or similar (a bit of experimentation might be needed)- These landclasses have more realistic autogen annotation.


Thanks Timmo Ill have a crack at choppin down some of them pesky trees at the chathams airport thumbup1.gif
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Postby dbcunnz » Sun Jul 26, 2009 11:05 pm

brausch wrote:
QUOTE (brausch @ Jul 26 2009, 10:27 PM) <{POST_SNAPBACK}>
Thanks Timmo Ill have a crack at choppin down some of them pesky trees at the chathams airport thumbup1.gif

If you get something worked out to take the timber from each end of the Chathams airport to the mill let me know maybe we can build a few new buildings and a new wharf for the Chatham islanders and make it safe to land there without trimming trees with the prop on landing and take off.
The problem of Forrest at each end of the airport is in FSX scenery as seen by Google there is no Forrest anywhere near the airport.


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Postby Timmo » Mon Jul 27, 2009 4:57 pm

This any better?





(You guys have mail too- May as well get some beta testing done winkyy.gif
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Postby privatehell » Mon Jul 27, 2009 10:36 pm

is there any way to do this globally rather than by each individual airport? as i too would like to green up some airports but it sounds rather complex and it would be time consuming for each airport
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Postby Timmo » Mon Jul 27, 2009 10:39 pm

yep- At least for NZ, click on my signature picture smile.gif
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Postby dbcunnz » Tue Jul 28, 2009 12:13 am

Timmo wrote:
QUOTE (Timmo @ Jul 27 2009, 04:57 PM) <{POST_SNAPBACK}>
This any better?
(You guys have mail too- May as well get some beta testing done winkyy.gif

Thanks Timmo this is what I have now some of these are taken over 3 monitors defiantly a big improvement on the default Chathams but still got a brown patch on the East side of the airport.













Have a bit of a problem here I don't know why this building is placed here.
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Postby Ian Warren » Tue Jul 28, 2009 2:43 am

Sparking effort Tim , i have an old Bristol doco here and it simply shows basicly what you have done here , simply wind blown tussock/cabbage type , great discript with your screens Doug .
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Postby Adamski » Tue Jul 28, 2009 8:53 pm

Timmo wrote:
QUOTE (Timmo @ Jul 25 2009, 03:51 PM) <{POST_SNAPBACK}>
For a very quick fix you could download FSXKML- this allows you to digitise a polygon in google Earth and then assign a tag to it in FSXKML and compile into a bgl for flightsim (It allows you to do a heap of other stuff too. Its a very useful freeware tool)

Use a landclass polygon tagged with heath or scrub or similar (a bit of experimentation might be needed)- These landclasses have more realistic autogen annotation.

Timmo ... you got me intrigued!

Installed FSXKML (and FWTools). I already had the SDK installed. It successfully created a BGL but it ain't showing sad.gif

I'm doing a test tile for NZAA and Coromandel - to replace the yukky default stuff inside and around the airport(s). What tag should I be using? Also - what layer priority should it be?

How does FSXKML actually grab the image? Does it connect to Google Earth for it?
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Postby Timmo » Tue Jul 28, 2009 9:32 pm

did you move the bgl to a scenery folder and activate it?

Tags are a bit hit and miss but a search for 'holger sandman landclass table' should bring up a document that will help. FSX KML doesn't grab an image (if only it could!)- you just use the underlying imagery in google earth to digitize polygons (similar to a bona-fide GIS system), attribute them and then convert them.
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