Hi guys, I'm putting together some scenery using SBuliderX importing images from Google satellite. What I cant figure out is how to mask blend the edges of the photo real images. I cant seem to find any tutorials on this subject and in the SBuliderX tutorials it doesn't really explain how to start masking just how to save your masking work to compile.
Can you mask using SBuliderX or do you use another program? I really have no idea when it comes to mask blending.
EDIT :is blend mask an option in a picture editor, therefore when you use white on the picture, white will be shown as transparent therefore giving the blended effect? (Am I getting warmer?)
Can you mask using SBuliderX or do you use another program? I really have no idea when it comes to mask blending.
EDIT :is blend mask an option in a picture editor, therefore when you use white on the picture, white will be shown as transparent therefore giving the blended effect? (Am I getting warmer?)