I'm having a bit of an issue currently with my venerable AucklandCity suddenly causing OOM errors (even though I've tried all the usual OOM black magic and memory/display settings tweaks and keep my HD well defragged).
So ... I'm now trying to see whether there's something that clashes with it. In the process, I keep looking at these two settings and realise that I've been mystifed ever since I've had MSFS (don't ask how long *that* is
). I've Googled it in the past, but never found a sensible answer.
1) Cache this scenery
2) Use this scenery directly
It defaults to 2) ... but what are the advantages/disadvantages to each? Is this *disk* cache or *memory* cache?
Related to 1) and 2), we have a global option to "Empty the cache on exit". Is the cache re-used somehow? Even if I have it set to "Yes", is it possible that I have a corrupted cache that's screwing my NZAA up?
It's possible that there may not be a clash/problem with the scenery itself - simply that its very complexity tips me "over the limit", memory-wise - a shortage maybe caused elsewhere by some other memory-sapping add-on. I don't seem to have any problems anywhere else.
Hopefully, Rob's new (more FSX compliant) AKL will get me out of this mess - but I'm intrigued all the same.
So ... I'm now trying to see whether there's something that clashes with it. In the process, I keep looking at these two settings and realise that I've been mystifed ever since I've had MSFS (don't ask how long *that* is
1) Cache this scenery
2) Use this scenery directly
It defaults to 2) ... but what are the advantages/disadvantages to each? Is this *disk* cache or *memory* cache?
Related to 1) and 2), we have a global option to "Empty the cache on exit". Is the cache re-used somehow? Even if I have it set to "Yes", is it possible that I have a corrupted cache that's screwing my NZAA up?
It's possible that there may not be a clash/problem with the scenery itself - simply that its very complexity tips me "over the limit", memory-wise - a shortage maybe caused elsewhere by some other memory-sapping add-on. I don't seem to have any problems anywhere else.
Hopefully, Rob's new (more FSX compliant) AKL will get me out of this mess - but I'm intrigued all the same.