
Posted:
Sat Oct 16, 2010 10:18 pm
by Nzeddy

Posted:
Sun Oct 17, 2010 12:35 am
by Adamski
Looking forward to this! I hope there's more to come!


Posted:
Sun Oct 17, 2010 1:40 am
by Ian Warren
Ill give you a nudge later today , this is my home turf


Posted:
Sun Oct 17, 2010 2:25 pm
by Ian Warren
I am very sure i still have the old Wigram models , may be worth digging up , they come with photo real texture and very sure they work in FSX , the one thing you have to delete is the grass runways , these did not stick out in any way from the air or approach .

Posted:
Mon Oct 18, 2010 12:06 am
by Nzeddy
Ok, thanks Ian.
I'll be doing a fix for this. Btw, it's on Avsim now.
http://library.avsim.net/download.php?DLID=153680Anything else that shouldn't be there or should be in Wigram afcad?

Posted:
Mon Oct 18, 2010 3:58 pm
by dbcunnz
Nzeddy wrote:Ok, thanks Ian.
I'll be doing a fix for this. Btw, it's on Avsim now.
http://library.avsim.net/download.php?DLID=153680Anything else that shouldn't be there or should be in Wigram afcad?
Where have all the Wigram buildings gone too

Doug

Posted:
Mon Oct 18, 2010 4:21 pm
by dbcunnz
OK I gave got it sorted must be having a sleepy afternoon didn't activate it
Doug

Posted:
Mon Oct 18, 2010 5:14 pm
by Ian Warren
Good shot there Doug showing an mound or hill directly behind the hangers , this is and has always been flat and now has a suburb built on it .
Eddy , ill dig up the buildings and reading your README on your scenery AGN is going to make it look smack on , around the area looks bloody horrible but sure will fix that making it look the real part .

Posted:
Mon Oct 18, 2010 5:51 pm
by Nzeddy
Awesome! Thanks Ian.
I've fixed the grass runway and the hill.

Posted:
Mon Oct 18, 2010 6:00 pm
by Ian Warren
I'll need to re-install tools , very sure have models , this scenery area is my primary so gets my utmost attention .
