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Posted:
Wed Sep 26, 2012 8:09 am
by Adrian Brausch
Anyone know of some way to create a realistic wash area at whenuapai so I can wash my dirty salt crusted P-3's ,..
http://i.ytimg.com/vi/i3AaAlF9pxM/0.jpg

Posted:
Wed Sep 26, 2012 9:09 am
by Timmo
In terms of an actual wash spray? Before I had the aerial image for the VLC whenuapai, I just recreated it using the metal planks apron texture type.

Posted:
Wed Sep 26, 2012 10:37 am
by Ian Warren
What about using the guyser effect , you really want a switch to turn it on/off at appropriate time , maybe use in conjunction with carrier launch key .

Posted:
Wed Sep 26, 2012 11:54 am
by Adrian Brausch
thanks fella's, yup i'm talking about making the spray as like Ian said operated by a switch of some sort,..dial in a frequency maybe ,...(NZWP is 108.80 so for ease of use make it 109.80 or similar ?), I made it ages ago using the smoke section in the aircraft.cfg..plotted it out and again like Ian said I did actually use a guyser effect that I scaled down...took ages to do but for the life of me I cant find my entries anywhere..boo

,..but a dedicated scenery effect would/should be possible ?

Posted:
Thu Sep 27, 2012 9:16 am
by cowpatz
Could you set up a trigger somewhat like the fueling trigger?

Posted:
Fri Sep 28, 2012 11:09 am
by Adrian Brausch
nah needs to be on a selectable trigger,..dont want the water bay starting everytime you roll over it, the aircraft only use it when they've been out on patrol out at sea to wash off any salt spray., and judging by the lack of responses to this thread Il try figure something out myself,..hoping some scenery designers knowledge might have had some idea's ha


Posted:
Fri Sep 28, 2012 2:44 pm
by Timmo
As far as my knowledge goes, you would need to revert to an FS9 scenery compiler to do this with a radio frequency.....FSX removed a lot of this conditional functionality. Sorry I can't be of more help.

Posted:
Fri Sep 28, 2012 4:28 pm
by Adrian Brausch
thanks Timmo,..yea MS messed with lots of things,..I cant even make a grid pattern of "fountains" using the aircraft.cfg smoke section for the effects either because they wont allow horizontal entries ?..bugger because it would be a cool thing to have an operating wash area for Whenuapai ..

Posted:
Fri Sep 28, 2012 4:35 pm
by Ian Warren
Thought why best to use Acceleration keys and apply to , a carrier quik launch key to work in conjunction would be the ideal ? change key assignment example 'Shift W' as you pass over the wash bay .

Posted:
Sat Sep 29, 2012 1:08 am
by Adrian Brausch
Ian Warren wrote:Thought why best to use Acceleration keys and apply to , a carrier quik launch key to work in conjunction would be the ideal ? change key assignment example 'Shift W' as you pass over the wash bay .
that makes good sense MrW,...now to figure out how to make the effect and link it to that..., it would be very very cool if it can be done...

Posted:
Sun Sep 30, 2012 11:53 am
by Splitpin
Brauschy the bush man....i warned you about getting salt on ya P-3's . Best get ya self down to the doc asap


Posted:
Mon Oct 22, 2012 12:43 pm
by Kiwia1spad
That would be cool, i know the awesome IWM Duxford scenery for FSX has a gate that opens on a radio frequency that works in acceleration. so it should be able to be done.

Posted:
Mon Oct 22, 2012 4:46 pm
by Timmo
One of the tools in the FSdeveloper set allows this kind of thing (conditional animations)- I just haven't had a chance to look into it yet