
Posted:
Fri Feb 20, 2009 10:44 am
by HueyTeam
Hi developers, i will build a airport with groundtextures from google earth. I use the tool map2bgl. That tool makes tga files. How must I create a alpha to see fs standard autogen or ground?

Posted:
Fri Feb 20, 2009 12:25 pm
by creator2003
Im not upto date with map2bgl though you can get some good tips over at
fsdeveloper.comAutogen will have to be done again with the Annotator tools found in the SDK for fs9 i think from memory because laying the photo over knocks out all that was there before ...
A alpha channel to blend the sides of the photomap are done with black to white or white to black over the top as a layer and mite be bgl compiled as one file or you mite have to have two images "1 photoreal image /and one blend alpha image /and water alpha blend and compile them together to make one file in the bgl compiler with a ini flie ..though this is 2004 and different software to what i use so others will be able to explain more and in better english than myself ..


Posted:
Fri Feb 20, 2009 5:05 pm
by toprob
This really depends on how Maps2BGL builds the photoscenery -- there are two different ways, 'normal' photoreal compiled by resample.exe (with a fixed resolution of 4.8m/px for FS2004), or as VTP polys, which Sbuilder uses, and can have higher resolutions. I've always been under the impression that Maps2BGL uses the first method, which means that you can't include transparency. Any alpha mask would define the area as water.
FSX is a lot more flexible, in that 'normal' photo scenery can include a blend mask, as can have much higher resolutions. I think that Maps2BGL for FSX is a lot more flexible that the FS2004 version, for this very reason.

Posted:
Sat Feb 21, 2009 8:48 am
by HueyTeam
thx a lot. I must be a little bit tricky but i can say, never give up.
When i´m finish the project i will tell you

PS: Great tool to make isle´s


Is there a chance to cut ?


Ground´s © Google