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good luck with ya painting

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When you want to produce complex shapes from scratch (like logos) - that's where vector really comes into play. Much easier to draw in Illustrator or Freehand

Jenks wrote: Interesting that he finds his airline logos on that site as vector - I'd never thought of looking there. Maybe we need to establish a place where we can store Kiwi aviation art. Don't know how it would work, but I would be more than happy to contribute my artwork - various airline/flying club logos etc... and of course an accurate RNZAF Kiwi roundel![]()

jimmy's post above gave me a couple of pointers for Photoshop which may yet help to produce a Great Repaint one day
Good idea charl

Jimmy wrote:jimmy's post above gave me a couple of pointers for Photoshop which may yet help to produce a Great Repaint one day
okay I have edited it so it makes more sense at the begining of a threadGood idea charl
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Since there never was a 4b and 5 to that tutorial heres some basic steps to finsish your repaint.
Get DXTbmp from here (some prefer to use other programs but this works fine for me)
If your continueing on with the IFDG A320 used in the tutorial heres what I did: (these principles apply to most repainting thow):
In the layers window right click on one of them and select "flatten visible" now
just use the navigator tool to find half way across your fusalarge textures (1024pix) and to the top of the texture (29 up) so your navigator should say something like 1024x11px.
now with your mouse in this excact posistion just use the selectin useing the marquee tool and sellect from this point right across to one of the cornors and it should look like you have half of the fusalge selected then hit control c.
next start dxt.bmp and select "load extended image" and find were you have the ifdg paintkit and open the fuse texture.
then make sure that dxt has paintshop as your editor and select "send to editor" from the menu bar not the bar on the right.
In paintshop there should now be a "norm.bmp" and with that up hit control v and drag your first half to were it should go (very easy to see were biggrin.gif ) and then go back to your fusalrge image and select the other half of it in the same way (remember to be precis with this) and paste i in the norm image.
Repeat the step for the other side of the fusalarge. Then click "save", hopefully it shoudl just save it with out asking you anythign and then go back to dxt and click "save extended image" and navigate to were you loaded the image and overright it with the new one. Others may want to add to this as there are quite a few ways to save the textures in dxt, I belev there is a later version of dxtbmp as well yet I cant find the link..
hope I didnt make this to confusing!
James
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