This was carried out by cutting the fuselage into 2 seperate pieces and remapping (thanks to ACES making the DC-3 a sample project with the SDK). Then we got talking....and thanks to Ian, I had a bunch of photos to reference off to cut and mould the default aircraft into 3 other different variants - the Viewmaster, a cargo version, and the USN LC-47.
Why? Several reasons:
1) Why not?
2) As far as we know, noone else has done this to the default aircraft
3) For myself, allowed me to bite my teeth into modeling again since my Avro Shackleton a little over a year ago.
First off, the models have the new textures, and a few more features that thanks to XML (which I am currently learning to play with in FSX and curse its name several times when it doesnt work
), yet are not overly detailed to bring systems to their knees. I could have gone all out adding people and animals, GPU's, luggage, but I was limiting my polygons in order to try and get the maximum performance.Are these perfectly modeled? Nope, and to be honest, I am not concerned whether the rivet on the 2nd window from the door by the corner is located 22.5mm lower than it should. They are based on photos and modeled to get the average feel of the aircraft owing to the fact that you would have hundreds of different variations if I were to model them all.
Hopefully, this package will continue to grow and add, and hopefully sometime down the track, I will manage to sit down and convert it to FS9.
Once Jon has finished with the textures and the aircraft have been on their testing flights to check for any last errors, heres hoping that it will be ready to be shared
James






Dak city maybe