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PostPosted: Tue Mar 04, 2014 9:25 am
by Adrian Brausch
Heya fella's,..ok well I couldnt look at the KBT P-3 VC any longer,..I love their work don't get me wrong but the VC is er...not good (whether it is a beta or not),..so I have started reworking it. I started by removing the VC light entry in the aircraft.cfg...it doesn't need it. secondly reducing the lighting values in the panel.cfg and then mapping new bmp's onto the upper console,...very much WIP,..unfortunately KBT located their switches n stuff to a badly rendered photo so when I put proper schematic bmps onto it alot is out of place...I'l do what I can to make do with it...most of the switches don't work anyway and hell even with some switches in the wrong place I think it still looks loads better than it did !. Comments welcome,..again bare in mind..its WIP..just started and much to do yet...













AB

PostPosted: Tue Mar 04, 2014 9:38 am
by Ian Warren
Hmm what you need is me in the cockpit with my trusty camera , really I will see what I can do, nudge some of my contacts cool.gif

PostPosted: Tue Mar 04, 2014 9:42 am
by Adrian Brausch
Thanks Ian,..yea I no longer have any access,..old man has retired ..

PostPosted: Thu Mar 06, 2014 9:09 am
by tomkilpatrick
Good work Ade! Is there anywhere I can download the aircraft from? All links that I've found are dead. Thanks

PostPosted: Thu Mar 06, 2014 9:18 am
by Adrian Brausch
The whole aircraft or the repaint Tom ?,.....Click this link ..is top ofthe page...

AB

PostPosted: Thu Mar 06, 2014 12:34 pm
by dbcunnz

PostPosted: Thu Mar 13, 2014 11:45 am
by BendyFlyer
Agree with you re the VC AB, it could do with some gauge shading and putting in working switches here and there but the whole systems stuff which would need a complete gauge write and development is beyond my talents at the moment, might have a look at what I can beg borrow and steal that would fit in.

Like the progress so far, like what you do with the painting stuff outside by talents that is for sure.

PostPosted: Thu Apr 03, 2014 6:39 pm
by BendyFlyer
Adrian and others, I have shoehorned in a couple of the EFIS gauges from the King Air. They work fine and dont look to bad at least closer to the current RAAF P3s. The RNZAF P3s with their large screen displays are a pain and I had two displays (The FSX G1000 Baron) that would have worked but the holes in the panel mesh are such that what is there is what is there and I cannot make the holes or areas where the gauges go any bigger or smaller, the gauges turned up but were behind the panel and instrument holes as is, weird.

I also tried to fix the DME display but it did not matter what gauge I tried the outcome was the same a magnification of the gauge and the clickable areas not working as they otherwise would. I am not sure what is going on here but it seems there is something in the texture mesh at this point that creates some sort of barrier like an impervious membrane thats prevents any gauge working here including the 2D panel DME gaug3e. Have not had much success with the other switches either. Not sure about the overheap bitmaps looks like the originals were magnified a little too much too fit and hence the pixalation.

Anyway here are some pics of the current setup looks a bit more authentic and like the current RAAF P3's anyhow. Could be worse.






PostPosted: Tue Apr 08, 2014 1:24 pm
by Ian Warren
Bendy that dose look extra smooth, be worth getting Hi Res photos, I've sent a note away, no reply, may try another angle and catch one out at on the ramp at Christchurch.

PostPosted: Tue Apr 15, 2014 11:27 am
by BendyFlyer
OH and I forgot to mention it is easy to do at home. Find the KIng Air CAB with the EFIS guages in the King Air Panel folders and copy the CAB and the quage line entry across to the Orion Panel folder and the panel.cfg VC sections.

Edit out the current gauges with // and copy the the first two line entries for the gauge positions it it should all work . In case it doesn't here is the VC panel entry from my aircraf's panel config file (Oh make a copy of your original panel.cfg first, just in case:

//--------------------------------------------------------
[Vcockpit01]
file=Panel_Decal_01.bmp
Background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=512,512
texture=$ELEC_1

gauge00=188!ATC Icon, 143,460,12,12
gauge01=188!Avionics Icon, 155,460,12,12
gauge02=188!GPS Icon, 167,460,12,12
gauge03=188!Hyd Blake, 420,11,79,79
gauge04=188!Kneeboard Icon, 179,460,12,12
gauge05=188!Map Icon, 192,460,12,12
gauge06=188!Oat, 420,178,79,79
gauge07=Cessna172!Clock, 451,301,54,54
gauge08=188!Autopilot Switch, 330,482,30,27
gauge09=KingAir!Attitude, 0,0,260,260
gauge10=KingAir!Hsi, 0,261,202,190
//gauge09=PS_L188!ADI, 0,0,260,260
//gauge10=PS_L188!HSI, 0,261,202,192
gauge11=PS_L188!VOR, 261,157,149,149
gauge12=PS_L188!L188_vsi, 261,0,149,156
gauge13=188!Airspeed, 203,309,143,144
gauge14=PS_L188!Anun_Deice1, 268, 478 ,60,32
gauge15=PS_L188!Anun_Pitot, 206,478,60,32
gauge16=PS_L188!DME, 345,308,100,48
gauge17=PS_L188!Fuel warning, 144,478,60,32
gauge18=PS_L188!L188 Altitude Select, 1,455,136,54
gauge19=188!Altimeter, 361,359,149,150
gauge20=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light

PostPosted: Tue Apr 22, 2014 4:55 pm
by Eagleeye
Well Adrian I know I am newbie but the overhead panel certainly needed better resolution and the panel lighting looked a little unnatural.
Although I worked on these aircraft as a civilian I was not encouraged to take any photos of the interior as you can understand. It was strictly Verboten!
One other point about the aircraft cockpit model, I noticed that Shift+5 brings up the Radio stack which has three switches on the LH module which when the PNL button is pushed
reveals controls for crew entry door, Bomb bay & entry stairs but only the crew entry door is working. I know it is our favourite subject, but could these be activated as well in your quest for realism.
Finally I, as a new comer am somewhat mystified with your cockpit views from the first officers seat, how do you get that view. I only know the pilots view position?
Keep up the good work, much appreciated.

PostPosted: Tue Apr 22, 2014 6:25 pm
by Ian Warren
Eagleeye wrote:
QUOTE (Eagleeye @ Apr 22 2014,5:55 PM) <{POST_SNAPBACK}>
I am newbie but the overhead panel certainly needed better resolution and the panel lighting looked a little unnatural.

Keep up the good work, much appreciated.

Eagleeye .. Welcome home - our NZFF, great to see so much interest with Mr KBT and his Orion, after the years.

PostPosted: Sun Jul 06, 2014 12:50 am
by BendyFlyer
Team KBT have released their latest update to the Orion V.33 for FSX. Reworked some of the switches on the overhead and the main panel. I note an icing warning light has been incorporated into the centre annuniciator on the centre panel. Very smooth externally and the light fix is good. I have reverted to original instrumentation for a bit but the night cockpit is a mess with bitmap layer bleed through on the glareshield of earlier switch positions and the night colours on mine are a garish pink. Otherwise a great sim model getting better and better. Engine start is working fine and most guages seem ok but the VC disagrees with the 2D for some reason. Not sure why but never been able to get rid of the altimeter over-reading by 150 ft no matter what level if flown.

The RNAZF and RAAF textures i have ported over ok with no immediately apparent issues. Overall the VC is tidier but the night textures are terribly blurred on overheads etc.

PostPosted: Sun Jul 06, 2014 8:58 am
by Ian Warren
Yet to have a look at , Orion getting reworked over the last few months , PC getting rework over the last few weeks but KBT P3 has never let us down in any version, just a great model ! cool.gif

Just in case people missed it .... meet the guys here ! http://www.flightsim.com/vbfs/content.php?...T-FSX-Interview