Well I know it has been awhile but I have progressed the VC and other stuff for the Sunderland to the point where I think it is now ok for release. I just have to find a suitable site for the upload first then I will post the link when that happens.
First let me say that all credit for the textures and paints goes to Adrian (aka AB) who did the repaints for the NZ MK V Sunderland. I have as closely as possible completely reworked the aircraft config to more accurately reflect the dimensions, power, engine types etc for the Sunderland and it is now as accurate to the real aircraft as possible. Performance is per the book with no surprises. The fuel system has been left for the time being with a three tank per wing arrangement although the original aircraft, the MK V had six tanks per wing, the fuel quantities are however as per (6 tanks) and the load position relevant to CofG as per the original aircraft data from the UK RAF Sunderland Operating Manuals as are all flight surface sizes, angles and types. Engines have been reconfigured to now have the the P&W 1830's. Doors all work as per original and front turret retraction for mooring is activated and usable (Alas no mooring ropes as this requires a boat object and nobody I have been in communication with at various developer sites thinks this is possible at the moment.
Some screenshots of the finished product, lets called it v.1

Now the Captains view from the VC:

Now the Co-Pilots view:

All the relevant guages and switches work. Flaps are controlled by the electric switch on the captains side and a flap position indicator is operative, just as the original aircraft had. Radar altimeter and RMI are working as are all other fitted switches for lights etc. All instruments have been placed as closely as possible to the positions on the panel in the remaining real example in the Auckland museum. There are old fashioned dial driven radios fitted to the left and right hand side of the pilots position near the pedestal, as per the original aircraft and which were made available by Just Flight to me with permissions for use and publication as are all other gauges etc. Feathering gauges are operative but not the fire extinguishers which are for the time being dummie swtiches. A fire warning light(s) have been fitted and will illuminate if an engine catches fire. Simi-cons are provided to bring up all sub panels. Note there are now Boost gauges fitted not MP gauges, Boost settings for operation are provided in the manual. The FE only got RPM gauges as per the original FE panels.
Flight Engineer Position:

The flight engineer station comes as a pop up and is also modelled on the Auckland Museum Aircraft. All guages and switches are operative. Engine start, electrical and fuel systems all have to be controlled from the FE position as per the real thing. A Carburettor Air Temp guage and Carb heat controls have been added as per the P&W 1830 engine fit.
Radio Operators Position:
Radar:

I have fitted a weather radar, this is a Captain Sim Radar and if you do not have this addon then it will cause no problems. The reasoning for this is to get the Navigator/ Radio Operator positions more authentic later once I have finished some facsimiles of the early Radar and other radio systems. As there is nothing off the shelf I could use so to speak I have left them out for the time being and preferred not to use photographic bitmaps in their place. Similarly some VC views Ihave operative are not included in this release until I can polish up the interior and the various crew stations, this is quite difficult and very time consuming but is being worked on.
Autopilot:

The autopilot is placed on the left hand side cockpit wall as per the original however the only similar and or identical autopilot would be the one fitted to the Lancaster and this would require extensive work to get the visuals right as it looks a bit like a dogs breakfast with pipes and lines etc. The autopilot works well.
RELEASE DATE I HOPE TO GET THIS PUBLISHED BY END OF MONTH but need to get a Beta Copy to AB first so he can critique it for me.
Anyways nearly there guys. I think it is ok given the limitations of the original JBK Model files and bitmapping of the VC etc.
OK AND ONE LAST THING THERE IS NO 2D COCKPIT OR PANEL
First let me say that all credit for the textures and paints goes to Adrian (aka AB) who did the repaints for the NZ MK V Sunderland. I have as closely as possible completely reworked the aircraft config to more accurately reflect the dimensions, power, engine types etc for the Sunderland and it is now as accurate to the real aircraft as possible. Performance is per the book with no surprises. The fuel system has been left for the time being with a three tank per wing arrangement although the original aircraft, the MK V had six tanks per wing, the fuel quantities are however as per (6 tanks) and the load position relevant to CofG as per the original aircraft data from the UK RAF Sunderland Operating Manuals as are all flight surface sizes, angles and types. Engines have been reconfigured to now have the the P&W 1830's. Doors all work as per original and front turret retraction for mooring is activated and usable (Alas no mooring ropes as this requires a boat object and nobody I have been in communication with at various developer sites thinks this is possible at the moment.
Some screenshots of the finished product, lets called it v.1

Now the Captains view from the VC:

Now the Co-Pilots view:

All the relevant guages and switches work. Flaps are controlled by the electric switch on the captains side and a flap position indicator is operative, just as the original aircraft had. Radar altimeter and RMI are working as are all other fitted switches for lights etc. All instruments have been placed as closely as possible to the positions on the panel in the remaining real example in the Auckland museum. There are old fashioned dial driven radios fitted to the left and right hand side of the pilots position near the pedestal, as per the original aircraft and which were made available by Just Flight to me with permissions for use and publication as are all other gauges etc. Feathering gauges are operative but not the fire extinguishers which are for the time being dummie swtiches. A fire warning light(s) have been fitted and will illuminate if an engine catches fire. Simi-cons are provided to bring up all sub panels. Note there are now Boost gauges fitted not MP gauges, Boost settings for operation are provided in the manual. The FE only got RPM gauges as per the original FE panels.
Flight Engineer Position:

The flight engineer station comes as a pop up and is also modelled on the Auckland Museum Aircraft. All guages and switches are operative. Engine start, electrical and fuel systems all have to be controlled from the FE position as per the real thing. A Carburettor Air Temp guage and Carb heat controls have been added as per the P&W 1830 engine fit.
Radio Operators Position:
Radar:

I have fitted a weather radar, this is a Captain Sim Radar and if you do not have this addon then it will cause no problems. The reasoning for this is to get the Navigator/ Radio Operator positions more authentic later once I have finished some facsimiles of the early Radar and other radio systems. As there is nothing off the shelf I could use so to speak I have left them out for the time being and preferred not to use photographic bitmaps in their place. Similarly some VC views Ihave operative are not included in this release until I can polish up the interior and the various crew stations, this is quite difficult and very time consuming but is being worked on.
Autopilot:

The autopilot is placed on the left hand side cockpit wall as per the original however the only similar and or identical autopilot would be the one fitted to the Lancaster and this would require extensive work to get the visuals right as it looks a bit like a dogs breakfast with pipes and lines etc. The autopilot works well.
RELEASE DATE I HOPE TO GET THIS PUBLISHED BY END OF MONTH but need to get a Beta Copy to AB first so he can critique it for me.
Anyways nearly there guys. I think it is ok given the limitations of the original JBK Model files and bitmapping of the VC etc.
OK AND ONE LAST THING THERE IS NO 2D COCKPIT OR PANEL

