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Anyone going to turn for xplane with the IXEG 737?

PostPosted: Sun Apr 24, 2016 1:13 pm
by NZ255
I've been looking into scenery dev for xplane the last couple of days and it always ends in disappointment.
The way they've chosen to represent the world in files compared to FSX is something I don't like.

FSX works with layers. Got a nice HD mesh? Just compile it and stick it in the stack. All landclass, water, coastlines, roads, autogen and airports that you already have installed are left untouched.

Got a nice mesh and want to put it in xplane? Well for a start you can't just have a local area, you need the whole 1x1 arc degree (eg S42.0, E174.0 to S43.0, E175.0).
You need to supply everything that sits on top of that. You need to give it a coastline file, roads, rail, define terrain textures, place objects.

Anyway I'm going off topic here.

The IXEG 737 looks REALLY cool, but I don't know if I can give up my scenery for it.

https://www.youtube.com/watch?v=xwxdJ8iTxds

Re: Anyone going to turn for xplane with the IXEG 737?

PostPosted: Sun Apr 24, 2016 2:02 pm
by Ian Warren
Still worth looking into , I'll stick with current FSX , morphing into many others Xplane still looks so 'noddy land' , the interface setup is horrid but in saying that so were many FS sims , I look at many dev's out there and they are sticking to the tried and trusted , P3D and Steam are FSX in all ways, I look at the direction of the major developers to stick to a guideline.