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WAIOURU X

PostPosted: Sat Mar 28, 2015 1:28 pm
by Ian Warren
In contact with Nels this morning, The file will be up at Flightsim.com tomorrow, now for those who may want a peak and faster download time the link is below and will only be up till date below.
Files (96.9 MB total)
Waiouru X.zip
Will be deleted on
1 April, 2015
Download link
http://we.tl/aqwKbUkqqZ
B-)

Re: WAIOURU X

PostPosted: Sat Mar 28, 2015 4:19 pm
by dbcunnz
The AGN has been updated since Ian posted to Flightsim.com a lot more vegetation added
For anyone wanting the update here is a download link
https://dl.dropboxusercontent.com/u/443 ... Update.zip

Waiouru Airfield
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Waiouru town
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Town and Airfield
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On Finals
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Re: WAIOURU X

PostPosted: Sat Mar 28, 2015 4:27 pm
by Ian Warren
LOOKING GREAT Doug , I'll contact Mike , sure he would love to add his Army Objects , its amazing a few degrees really sends thing out the WHOP!

Re: WAIOURU X

PostPosted: Sat Mar 28, 2015 8:50 pm
by emfrat
Installed this today, plus the update, from the links posted in the forum.
It looks great on approach and finals, but on the ground I seem to be seeing a clash with the VLC Airfields NZRU. The terrain has overgrown most of the runway.
I first disabled the NZRU_ALT bgl, to no effect, then I moved the NZRU and NZRU_CVX bgls (not NZRU Objects) into the 'inactive" folder in VLC Airfields\scenery. That just gave me another (default) runway about 100m to the S of the photoscenery one.
I only have VLC installed, no ORBX except the FTX AI. Any ideas, anyone?

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Re: WAIOURU X

PostPosted: Sat Mar 28, 2015 9:29 pm
by Ian Warren
Mike , could it get you you to do a close screen on the approach , the runway appears so offset .. maybe 8Deg's angle at least .

Re: WAIOURU X

PostPosted: Sat Mar 28, 2015 10:06 pm
by emfrat
Here yurr -

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Re: WAIOURU X

PostPosted: Sat Mar 28, 2015 10:17 pm
by Ian Warren
Obviously a mesh issue , think it a ORBX build then .

Re: WAIOURU X

PostPosted: Sat Mar 28, 2015 10:27 pm
by emfrat
Yeah, but - no ORBX here! All VLC. Time you were in bed anyway :cheers:

Re: WAIOURU X

PostPosted: Sat Mar 28, 2015 10:39 pm
by Ian Warren
emfrat wrote:Yeah, but - no ORBX here! All VLC. Time you were in bed anyway :cheers:

Originally built on VLC , we will plug away and find a fix :)

Re: WAIOURU X

PostPosted: Sun Mar 29, 2015 10:14 am
by emfrat
If I adjust the VLC ALT.bgl by exactly +1 ft, it looks like this. Of course you need Timmo or Rob to do that officially.

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Re: WAIOURU X

PostPosted: Sun Mar 29, 2015 10:28 am
by Ian Warren
Mike :clap: , That's a go .. Bloody good on ya Digger ! :D

Re: WAIOURU X

PostPosted: Wed Apr 01, 2015 1:00 pm
by Redda03
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I purchased this Wilco Airbus 400M package for the pultry sum of Euro 8.15. a couple of weeks ago...Link FYI http://www.wilcopub.com/wilco-fleet-a400m-5427.html. I have heard that this aircraft might be considered as a RNZAF C130 replacement....you may have seen the Airbus advert in local papers recently....The A400M was designed according to the joint prerequisites from the seven countries participating in the project (Germany, Belgium, Spain, France, Luxembourg, the United Kingdom and Turkey)... to date 174 airframes have been sold.

This FS Model flys like a gem and I would recommend it to flight simmers....handles smoothly and feedback control in the three Axis is about as real as you could get.

A couple of points if you decide to purchase....very noticeable in my first flight that T/O acceleration was very slow and the climb was pathetic.....checked the weight and balance figure and discovered that the A/C was 15000 lbs overweight!!??....first time I can remember of an A/C default weight and balance being outside limits. Re cockpit view selection...you will need to select Cockpit View first and then reset to Virtual Cockpit to ensure full operation of the Virtual Cockpit.

And thanks are due to Doug and Ian and others for the creation of this superb FSX Waiouru photoreal overlay.

Cheers,

Bob R

Re: WAIOURU X

PostPosted: Wed Apr 01, 2015 1:02 pm
by omitchell
I really need some scenery for this place lol

Re: WAIOURU X

PostPosted: Wed Apr 01, 2015 1:46 pm
by Ian Warren
Bob , you running Mike Army Objects ?

Re: WAIOURU X

PostPosted: Wed Apr 01, 2015 2:47 pm
by Redda03
Bob , you running Mike Army Objects ?


Hi Ian,

As far as I am aware I don't have Mike's Objects activated and assumed the objects were part of the ORBx NZRU package.

Cheers,

Bob R

Re: WAIOURU X

PostPosted: Wed Apr 01, 2015 3:07 pm
by omitchell
Orbx not showing anything but a flat strip for me

Re: WAIOURU X

PostPosted: Wed Apr 01, 2015 3:08 pm
by Ian Warren
I must check that out, they seem to sit ok there at RU and opposite to what Mike had.

Re: WAIOURU X

PostPosted: Mon Jun 08, 2015 11:14 am
by Ian Warren
Seems everyone has different setting tho put a file in Waiouru X to replace it the ORBX ADEX/ACFAD .

Re: WAIOURU X

PostPosted: Fri Jun 12, 2015 9:04 am
by Timmo
The VLC North Islands Airfield pack does include a basic Waiouru update (I think because the default flatten was huge and encroached on the small valley at the Nth end of the runway). So, as always check for conflicts between flattens etc