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PostPosted: Mon Jan 07, 2008 9:33 pm
by greaneyr
I guess now would be a good time for everyone to put all their cards on the table as it were and let us know any skills they have that they feel would be relevant to this project. Can people please try and keep it to just one post each? If someone comes up with something that jogs your memory, then by all means go back and edit your post but it's just tidier to have a 'complete' list of skills in one thread without having to wade through pages of it.

Here's mine, in a loose order of importance:

* Documentation - I'm thinking more along the lines of writing guides for developers rather than guides for users
* AFCAD design
* AFCAD reviewing and editing to ensure standards compliance
* Airspace BGL creation
* VTP/LWM BGL creation
* Object Placement


The ones I'd like to focus on for this project are:
* Documentation (I've actually already written a guide on AFCADs)
* AFCAD design
* AFCAD reviewing
* Airspace BGL creation - I don't see we'd need TOO much to change on what we have out there, but we'd need to decide on some standards relating to AFCADs on this as well.

PostPosted: Mon Jan 07, 2008 9:40 pm
by creator2003
3d designer ,normally i work with 3dmax and deep creator ,i can make textures with photoshop ,build afcads ,alittle bit here and there over the years ,
jack of all master of none would some it up nicely ,


My CV can be found all over the nzff forums

PostPosted: Mon Jan 07, 2008 9:56 pm
by ranm
Happy to help with testing, installation documentation, VFR navigation guides, dead reckoning etc, once all you developers do your magic.

Ran

PostPosted: Tue Jan 08, 2008 3:57 pm
by Snowman
As you will have seen by the 20 odd sceneries i have up on on Avsim, only fairly simple skills, with the simple tools i have to hand.........

Object placement using Runway-12 or EZ Scenery Object Placer,
Basic AFCAD design using AFCAD 2.21,
Install Instructional type doc's,
"Beta" testing of sceneries or components..............
Limited to FS9 only though,...............

.....................and a reasonable amount of imagination........ :lol:

Lawrie. >nzflag<

PostPosted: Tue Jan 15, 2008 11:43 am
by Timmo
In no particular order:

GIS based stuff: Bulk object placement (At this stage just a thought but perhaps using the Topo data GIS data, convert to XML and compile: This would place landmarks such as Marae, Lighthouses etc) Subject to licensing of course.
: LandClass replacement (Ive started re hashing the LCDBII landclass data for FSX. This is vector based landclass as opposed to raster landclass....the files are a whole heap larger but much more accurate)

Aiport design: Photoreal buildings, object placement, FSXplanner,

Scenery Design: Custom Aerial textures, autogen, object placement, mesh conversion (probably not likely to be more mesh from me :(



Once my current projects (Whakatane, Kiwifruit Country, some misc aerial photo areas) are complete ill be looking for another project closer to where im living now....perhaps North Shore Aerodrome?