Well I always felt there was something amiss in the default FS runway markings but could never put my finger on it. Today I reckon I've found what it is. The default FS runway markings are a pretty poor resemblance of anything compliant with ICAO Annex 14 (Aerodromes). This standard is very picky and even defines dimensions for numbers and letters, as well as lengths of runway markings and rules for when they should and should not be included.
To illustrate, I've been working on an AFCAD for Ohakea. Let's have a look first at what FS9 gives us:

Something just doesn't 'feel' right about this does it?
How about this: ?

Look more like New Zealand to you?
There are about 9 or 10 differences between the FS9 default one and this Annex 14 compliant one.
Just for fun, I went away and modified the Annex 14 one to look like Ohakea in real life:

Annex 14 doesn't actually stipulate whether edge markings should continue onto a displaced threshold or not.
So then I took this concept and tried applying it to GMAX, playing blissful ignorance and pretending I'd never heard Robin talking about using the FS2002 gamepack. The idea was that I could build up a library of static objects where we could make custom AFCADs with no runway markings, and instead lay these custom objects over the top of the blank runways. The idea, of course, came crashing down after I got caught in the 'flickering ground polygons' trap that is the FS2004 GMAX SDK.
Robin... can you enlighten me. What is SCASM and how does it fit into scenery design? I know I use it with SBuilder, but does it use something other than the fs2004 XML scenery format? If it does, do you know whether it can compile a .mdl file that won't flicker when placed on the ground? I'm thinking that this, in combination with blank runways, could be an answer to custom runway markings as it would negate the need to use the FS2002 gamepack... Of course, I could be cutting off my nose despite my face (eg doing something that's harder than just buying FS2002 including the gamepack).
To illustrate, I've been working on an AFCAD for Ohakea. Let's have a look first at what FS9 gives us:

Something just doesn't 'feel' right about this does it?
How about this: ?

Look more like New Zealand to you?
There are about 9 or 10 differences between the FS9 default one and this Annex 14 compliant one.
Just for fun, I went away and modified the Annex 14 one to look like Ohakea in real life:

Annex 14 doesn't actually stipulate whether edge markings should continue onto a displaced threshold or not.
So then I took this concept and tried applying it to GMAX, playing blissful ignorance and pretending I'd never heard Robin talking about using the FS2002 gamepack. The idea was that I could build up a library of static objects where we could make custom AFCADs with no runway markings, and instead lay these custom objects over the top of the blank runways. The idea, of course, came crashing down after I got caught in the 'flickering ground polygons' trap that is the FS2004 GMAX SDK.
Robin... can you enlighten me. What is SCASM and how does it fit into scenery design? I know I use it with SBuilder, but does it use something other than the fs2004 XML scenery format? If it does, do you know whether it can compile a .mdl file that won't flicker when placed on the ground? I'm thinking that this, in combination with blank runways, could be an answer to custom runway markings as it would negate the need to use the FS2002 gamepack... Of course, I could be cutting off my nose despite my face (eg doing something that's harder than just buying FS2002 including the gamepack).