by IslandBoy77 » Sat Jul 17, 2010 3:20 pm
Thanks to you guys for the comments - very interesting. My main interest in a better mesh is accuracy. In Napier, for example, there is a height difference of 4-5 metres between the "top" of the beach and sea level in many places. But because there is a 20m mesh, it means that all beaches are treated as ground-level. I note that when up in a real aircraft, tooling along at 1500 feet or so still reveals the apparent "height" difference of the beaches. The same is true of various local river beds and a smallish knoll called "Park Island" that is right in the flight path coming in from the South. At the moment, if I crank the mesh all the way up (or should that be down?) to 1m in FSX, Napier looks like the moon with these "craters" all over filled with water! But even then, features like the raised river banks / beaches & Park Island are "flat". In fact, I've often wondered why Park Island is flat - it's well over 20m in height - I'd guess maybe 60-70m. And while I call it a knoll, it's a reasonable size (rough dimensions according to Google Earth are 300m x 300m for the NW knoll, and 600m x 300m for the SE knoll). I've had it in mind for ages to fart about with the scenery for Napier, but it's such a huge job for 1 self-employed person (that is, I work for myself and that means 60-70 hour weeks), that I've have done more than initial research. But as part of that research, I did ask Aerial Mapping about scenery tiles - even as freeware, they were still going to charge me $20 + GST per tile, and I was going to need a few hundred just to do the airfield and immediate area, never mind Napier itself! And all that lead to me thinking about the mesh - if the under-girding mesh is too coarse, features like Park Island and such - which are "iconic" in terms of the look of the area, especially on approaches & takeoff - may still be "invisible" or "amorphous blobs". Hence, my desire to get a better mesh.
I hear what you all are saying about size and computing power. Indeed, whilst computers are heading ever upward into more horsepower (I work as a computer reseller / builder), we are still a ways off having truly powerful machines that can bowl over FSX in all it's maximum glory (including fine meshes). That being said, given how long it takes to develop scenery (and again, hats off to all you folk making the stuff - you are the bomb!), I think it would be useful for us all to "ignore" the current limitations and look to where we will be in 3, 4 or 5 year's time. As most will agree, FSX will be a couple of years away at least before it is meeting sufficiently powerful "day to day" hardware to run well, in the same way that FS9 is really only in the last 1-2 years running sweet on relatively "modest" hardware. As an aside - I upgraded my Quad Core 2.67 (socket 775) sim-PC to 8GB of RAM - that yielded a small but noticeable increase in frame rate / overall performance, with sliders quite a long way up. My next plan is to get a motherboard that will take a max of 32GB and try 16GB with one of the new iCore 7's - but when the cost comes down a bit!
Anyway, I'm just thinking out loud and getting a feel for the finer points - don't let me dampen your efforts: you're all doing great!
Cheers
Peter
P.S. I've attached a couple of pics to show the Park Island thing - used GE for aerial & street view GE for ground