Timmo wrote:Im not sure of the technical details but FSX serves a lot of things by default using the Simconnect API- This allows you to control, for example, an aircraft from an external program by sending the commands (this is default by the way, I don't think you need a FSUIPC type addon module)
See here
http://msdn.microsoft.com/en-us/library/cc527014.aspx(that is for ESP the commercial version of FSX- The SDK is 99% the same)
Thanks, I see why the tools out there changed, the guys where using VB on a FSUIPC COM bridge, and now the COM has moved to dotNet... old tools all died unless the FSUIPC guy has managed to make a clone that has a matching API, I wonder!
Which makes me think the only way to do it really well is in C++, and that is not something one just falls into.
My C++ is just too stale, mmmm, the way MS have set this all up you need an army of coders, and after all that work who says they wont break the 3rd party tools again!
Doesnt make me excited at all, but thanks...
The answer is yes, it has a COM interface, but you have to attach the dotNet truck to it...
So you right, C # or VB # can call in directly and set the weather etc...
Basically some XML nut and some dotNet fruitcake turned FS into a headache... I think.
This SDK is a hang mans noose... ha ha
Oh well, thanks... guess that means I play FS and take up golf, and wait for google

MS... we'd like to model and play with it, but we not going to live long enough to get it finished
