I'd be keen to hear comments from other GTX580 users about their experience with nVidia's FSAA working in FSX. I know of one other user (BobL) that has exactly the same problem.
Basically, I can't persuade either the nVidia CP or nVidia Inspector to apply anything more than basic anti-aliasing. I've tried every combination ... deleted/created new profiles, you name it. Tried every Google thread I could find. No luck. Latest nVidia drivers, BTW.
What appears to happen is that the *edges* of aircraft (and other FSX objects) appear to be blurring nicely ... but only at what appears to be 2x. Changing AA settings seems not to alter the level/quality of this blurring in any way.
What's worse, this AA is not being applied to the *inside* of objects (like aircraft) until you zoom in significantly, so screenshots of HD aircraft when you're not fully zoomed in look pretty bad. This isn't to do with the textures themselves (as they're really detailed when you zoom in) ... just the way nVidia is treating them. My guess is that it's trying to keep menus etc. crisp and only applying AA under certain conditions.
My old ATI card was much better at this, applying various levels of AA *globally*, across the whole screen - regardless of whether it was an edge of an object or not. In other words, it was true FSAA, whereas my nVidia card simply is not.
The GTX580 seems to work slightly better in other games ... it just won't play ball with FSX.
BTW - I've tried FXAA and that works OK (ie, it applies FSAA across the whole screen properly), but I'm not that impressed by the quality of the AA.
Any ideas, anyone?
Basically, I can't persuade either the nVidia CP or nVidia Inspector to apply anything more than basic anti-aliasing. I've tried every combination ... deleted/created new profiles, you name it. Tried every Google thread I could find. No luck. Latest nVidia drivers, BTW.
What appears to happen is that the *edges* of aircraft (and other FSX objects) appear to be blurring nicely ... but only at what appears to be 2x. Changing AA settings seems not to alter the level/quality of this blurring in any way.
What's worse, this AA is not being applied to the *inside* of objects (like aircraft) until you zoom in significantly, so screenshots of HD aircraft when you're not fully zoomed in look pretty bad. This isn't to do with the textures themselves (as they're really detailed when you zoom in) ... just the way nVidia is treating them. My guess is that it's trying to keep menus etc. crisp and only applying AA under certain conditions.
My old ATI card was much better at this, applying various levels of AA *globally*, across the whole screen - regardless of whether it was an edge of an object or not. In other words, it was true FSAA, whereas my nVidia card simply is not.
The GTX580 seems to work slightly better in other games ... it just won't play ball with FSX.
BTW - I've tried FXAA and that works OK (ie, it applies FSAA across the whole screen properly), but I'm not that impressed by the quality of the AA.
Any ideas, anyone?







