
Posted:
Wed Aug 07, 2013 10:47 pm
by toprob
Bear in mind that DXT-compression is lossy -- each time you save you will lose quality. Normally, though, you'd only want to convert once. First you'd convert the original DDS to 24 or 32bit, save a working copy in whatever format you use to edit, such as PhotoShop, and only convert back to DDS once you have finished. Any further changes need to be made to the PS file, rather than re-converting the edited DDS.
Changing from DDS 5 to DDS 3 can also lose a lot of detail, so make sure that you use the original compression.
I've only ever used ImageTool since FS2004, so it might be worth a try.

Posted:
Wed Aug 07, 2013 10:51 pm
by Ian Warren
Chris , I do use the DXTbmp for a few paints but recent Photo-shop plugins save in the DDS format but i did have this problem a whiles back , A2A B-17 and Alpha-Sim B-24 , both came up with all black or the very same issue you have , what i did was delete the aircraft and made a new folder and doubled the texture , this seemed to kick the file into working as it should .. another fickle FS thingy ... one other is dose the model paint to the specific file save , some simply will not accept Alpha channels , not built and cause this problem .