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Removing ORBX NZNI geothermal "spots" - SOLVED

PostPosted: Tue Jun 09, 2015 3:11 pm
by gojozoom
Hi guys,

I thought I'd ask here before going to ORBX - there is quite a few of you scenery-guru's around here :)

So, as you know there are a lot of geothermal spots "simulated" around Rotorua and Taupo in ORBX NZNI. I've always found them unrealistic, way too big, and causing a mayhem to my performance (falls by 90%). I've been trying to find the actual effect file they used, but couldn't so far. I know it might be compiled into the bgl, but it really kills my Rotorua/Taupo experience. Any ideas how to get rid of them?

I'd really appreciate any help with this.

Cheers
Dan

Re: Removing ORBX NZNI geothermal "spots"

PostPosted: Tue Jun 09, 2015 3:25 pm
by Nzeddy
You've already asked on the Orbx forums how to get rid of them but haven't added your order number in your signature yet.
http://www.orbxsystems.com/forum/topic/ ... ntry893127

Re: Removing ORBX NZNI geothermal "spots"

PostPosted: Wed Jun 10, 2015 2:19 pm
by gojozoom
Sorry, I'm as good with follow-ups as our friend Marty :)

So I got the solution last weekend from a fellow simmer in Europe. My suspicion was correct, I just had to "turn off" a bgl file (rename it to .OFF), namely this one: FTX_NZNI_objects_plc_POI_2.bgl.

Dan