
Posted:
Thu Jul 17, 2008 9:17 am
by HardCorePawn
one other thought... do you have other controllers plugged in that might be conflicting? I sometimes get issues if I have the joystick and yoke plugged in at the same time... Perhaps something else is also configured for rudder control...
Speaking of, do you have Auto Rudder Control switched on or off??
Finally, consider getting a registered copy of FSUIPC... it has some nifty features, like helping to remove control input spikes etc... it also seems to make the controls much smoother than...

Posted:
Thu Jul 17, 2008 9:36 am
by Zacchaeus
HardCorePawn wrote:one other thought... do you have other controllers plugged in that might be conflicting? I sometimes get issues if I have the joystick and yoke plugged in at the same time... Perhaps something else is also configured for rudder control...
Speaking of, do you have Auto Rudder Control switched on or off??
Finally, consider getting a registered copy of FSUIPC... it has some nifty features, like helping to remove control input spikes etc... it also seems to make the controls much smoother than...
Hi HardCore...
I'm using an old microsoft sidewinder joystick which is a conflict all by it's very own self. I actually have three of these, and I wanted to run two at once. One for cyclic and one for collective. Unfortunately, they are unforgiving when it comes to the resource range that they need, and the two old gameport/soundcards I have could not be configured so that I could run both. So, short answer is that I do not have another controller plugged in, but that I would dearly love to, heh.
Still seriously considering building my own pedals. I hate having the rudder on the stick as I find that when I am hovering and try to apply a little yaw I am also adding left or right pitch, and things pretty much go haywire from there. Before I know it I am flying backwards with vague memories of large trees/buildings being somewhere there. *oh yes, found them*.
As for FSUIPC. I have considered this option but have a budget that is not so much limited as on life support. I do not want to give it too many surprises as balancing everything is only slightly more difficult that trying to land the damned helicopters. I have also thought about using glovepie to do the same thing, but the results this far have not been smooth enough.
As for overflying the helicopter (I soooooo feel like I just got told off) I can pick this behaviour as it always kicks in at certain speeds - that one is not a problem, but the constant yawing even at low speeds is a wee bit annoying


Posted:
Thu Jul 17, 2008 1:07 pm
by creator2003
Just a thought ,there are a couple of tips for helicopter control ,first of all in the realism settings you should change a couple of things all the sliders to the right but the top one i think general back one to 99% this makes the movement alot better ,next is the controls sliders there should be no nil zone so you dont have dead spots and this will improve response with the control of the choppers ,now these settings take abit to get use to but you will see how much more control you will have and when you do something it wont be delayed anymore ,this is alot more sensitive and will take some getting use to but is the best way of getting what you want done like landings and hovers done ...
when im in the sim next ill take a screen shot of the settings and show you just incase you dont understand it ,also theses settings are recomended over at hovercontrol so they do have merit and are widely used within the chopper community..
mike

Posted:
Thu Jul 17, 2008 2:08 pm
by Timmo
Indeed- Mike makes some good points.
Also be aware that the flight dynamics of choppers, especially in FS9 leaves a bit to be desired- the tail wagging is a known 'bug'. There are replacement .air and .cfg on Hovercontrol for the default choppers to fix these.....
(I tried the B206 replacement files....they make the chopper a lot more sensitive than the rather numb default Jetranger dynamics)

Posted:
Mon Jul 21, 2008 8:55 am
by Zacchaeus
Speaking of Hovercontrol.
I have just read the article, Helicopter Simulator Flight Dynamics - Part 2
http://www.hovercontrol.com/artman/publish/article_88.shtmlI was wondering if anyone here has tinkered with these settings, and what their results were.
I have spent a fair bit of time on that site recently and I am quite impressed. My first impression was that the site was commercial, and that everything would be payware, but instead I find it is loaded with advice that seems to be very good ... you just have to get off that awful front page.

Posted:
Mon Jul 21, 2008 12:19 pm
by creator2003
Yeah im going to be going through dynamics after the job im doing ,trying to get the correct dynamics for a helo is going to be a tough one but i was talking to dave from IRIS the other day and he has given me some cool tips on how to FAKE it and this should solve the issues that i would come across ,,Hovercontrol is a great resource thats where i started out back in the day and you will learn cr@p loads from all the guys around there on the forums if you just ask,just remember its fire season i think there so all the dudes are of fighting fires and it will be a little dead on the forums for a couple of months,, happens every year on those forums

Posted:
Thu Jul 24, 2008 7:43 am
by Zacchaeus
UPDATE.
I Have managed to fix this problem. I reverted to my original sidewinder, ripped it to pieces, cleaned and regreased all the parts, and made a washer to kill the sloppy centre zone. A small description of the process can be found in my blog on this site along with a link to the full process. After a quick test in FS9 I found I was getting a whole lot more control than I have ever had.
I'll be ripping my second sidewinder to pieces today - but I'm a little nervous about this as I do not have any instructionss for the process.