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PostPosted: Sat Feb 13, 2010 1:09 pm
by deaneb
Hi all. Finally got some time today on my desktop PC (wrestled it off the family) to package and upload the 1970's and 80's Fletchers.
I have no idea if this works with FS9 as I've not had that installed for over 2 years.

This link will remain valid for a few days only as once tested I will upload to flightsim.com and avsim.com

(download removed 23.02.2010 - File now uploaded to FS sites listed above)

Thanks Deane

PostPosted: Sun Feb 14, 2010 10:21 am
by waka172rg
Thanks Deane all going well at this stage except for has in my opinion too much torque for a simulator but that is the same as all your Fletcher's.
If i can how do i turn that down in the con fig folder? i have turned off torque in the fsx settings.
Other than that Beutifull plane nice cockpit thumbup1.gif
Cheers
Blake New_Zealand_etc.gif

PostPosted: Sun Feb 14, 2010 11:06 am
by Ian Warren
Thank You Deane smile.gif , Installation - No problems using the Win7 64bit OS , just very typically Brilliant ! cool.gif will need to reinstall the earlier packs for sound but would be a pleasure to add the other models again .

Come to think , we need a Virtual 3 ship display team , cool.gif

PostPosted: Sun Feb 14, 2010 9:08 pm
by K5054NZ
Ian Warren wrote:
QUOTE (Ian Warren @ Feb 14 2010, 12:06 PM) <{POST_SNAPBACK}>
Come to think , we need a Virtual 3 ship display team , cool.gif

A man after my own heart! I already have a draft routine sorted, too....

Haven't yet testflown this baby due to my new copy of FSX failing to start. Most aggravating.

PostPosted: Sun Feb 14, 2010 9:42 pm
by Ian Warren
Zac ... Routine thumbup1.gif , open field .. turn and practice , put on paper , hands down display format and practice

PostPosted: Sun Feb 14, 2010 10:24 pm
by Adamski
Ian Warren wrote:
QUOTE (Ian Warren @ Feb 14 2010, 12:06 PM) <{POST_SNAPBACK}>
Thank You Deane smile.gif , Installation - No problems using the Win7 64bit OS , just very typically Brilliant ! cool.gif will need to reinstall the earlier packs for sound but would be a pleasure to add the other models again

Aah ... yes ... I wondered where my sound had gone!!! Which sounds do I alias them to?

Great looking repaints Deane!

PostPosted: Mon Feb 15, 2010 5:34 pm
by deaneb
Adamski wrote:
QUOTE (Adamski @ Feb 14 2010, 11:24 PM) <{POST_SNAPBACK}>
Aah ... yes ... I wondered where my sound had gone!!! Which sounds do I alias them to?

Great looking repaints Deane!


Alias to any aircraft you want. Personally I have used the FSX Beaver as the sound is a close as I can find. I purposely left that sound pack out as it almost doubles the file size !!

Deane

PostPosted: Tue Feb 23, 2010 10:39 am
by K5054NZ
Well it appears to work quite well in FS9...







Deane, PM inbound

PostPosted: Tue Feb 23, 2010 4:19 pm
by deaneb
Thanks Zac - good to know it works ok in FS9. I had used same gauges and Textures sets from the previous Fletcher set which I went through the mill to get to work for FS9.

PostPosted: Wed Feb 24, 2010 11:45 am
by Adamski
deaneb wrote:
QUOTE (deaneb @ Feb 23 2010, 05:19 PM) <{POST_SNAPBACK}>
Thanks Zac - good to know it works ok in FS9. I had used same gauges and Textures sets from the previous Fletcher set which I went through the mill to get to work for FS9.

BTW Deane, I used the sounds from some previous release of your Fletchers ... worked great.

I love my DC-3 and (of course) I love my Spit, but these little Fletchers are a real treat! smile.gif

PostPosted: Mon Mar 01, 2010 10:28 am
by K5054NZ
In FSX she flies great, and thanks to a little quick mousework by Deane I now have my own Fletcher (see here and here ) for FSX:

This is what ZK-CBG looked like in November 1979, I will attempt to do other repaints of her life too.

Expect to see a lot more screenies of this baby in the coming weeks, what a gem.

Now Deane, about the 240-, 260- and 300hp models...... winkyy.gif


Deane one quick q - how can you make the ballast effect look like super? And can you modify the super effect so it falls a little slower? It seems to be a very heavy type of fertiliser whenever I'm out sowing tongue.gif

PostPosted: Mon Mar 01, 2010 3:03 pm
by deaneb
Zac - in FSX the effect used is caller FX_WaterBallastDrain.fx . So you can rename the current one called FX_Topdressing.fx to FX_WaterBallastDrain.fx
The issue of how quick it sinks should be relatively easy. From memory its controlled by the temp parameter in the effect file - I suggest you look at reading the FSX SDK to get the background of what does what. I spent quite a bit of time getting the effect to this point, but have never been completely happy, so more tweaks needed. I also want to make the initial part exiting the hopper more dense.