Page 1 of 1

PostPosted: Wed May 30, 2012 9:30 am
by Ian Warren
Now this is what people want .. http://www.youtube.com/watch?v=nJra2LNc_To&hd=1
You can add maps to work within the EFB MFD . cool.gif

PostPosted: Wed May 30, 2012 4:48 pm
by cowpatz
Very cool.

PostPosted: Wed May 30, 2012 5:09 pm
by Ian Warren
cowpatz wrote:
QUOTE (cowpatz @ May 30 2012,5:48 PM) <{POST_SNAPBACK}>
Very cool.

Sorta bout time as well .. but with scanner in hand , we could track NZ and the world .... whoops and the Tasman , an excuse to complete a scan with using CS777 smile.gif

PostPosted: Wed Jun 06, 2012 8:48 am
by deeknow
The entire Stage-II release seems to be out now including VC, looks pretty close to being complete, hard to tell without purchasing it and at 40-euro it does seem like it must be close to done now...
http://www.captainsim.com/products/x777/
Go on, who's going in? biggrin.gif

PostPosted: Wed Jun 06, 2012 9:29 am
by Ian Warren
deeknow wrote:
QUOTE (deeknow @ Jun 6 2012,9:48 AM) <{POST_SNAPBACK}>
who's going in? biggrin.gif

Now were have i heard that before ... oh .. all those 'Classic' War Movies ... I'm going in , I'm going in .... look out on your triple 7 winkyy.gif .... have it installed , just have a little work to do before play cool.gif

PostPosted: Thu Jun 07, 2012 8:55 pm
by deeknow
No news from Ian yet so I couldnt wait any longer and splashed out on the phase-II release of the CS777.

In a word, ok four, "she sure looks pretty" ... but thats about it. The VC shows a lot of promise, panel work is nicely detailed, the sound pack is really great, and various internal animatons etc look nicely done. Access to and use of the CDU looks promising, and view switching in the cockpit seems to work very well. All that stuff is cosmetic though, and it seems that this is what this release was mostly about, and based on what we see now this thing is gonna be a beauty if the systems also hold up.

Sadly at present its barely hand-flyable, and thats only if you load the packaged flight out of Seattle without changing liveries otherwise things tend to get pretty hairy, very quickly. Its certainly not ready for prime time.

So in a nutshell if you subscribe to the business model of purchasing updates that CS have championed then by all means flick some cash their way now, but if you're expecting a funtional aircraft then you'd be better of waiting till the final release.

PostPosted: Thu Jun 07, 2012 9:26 pm
by Ian Warren
Whoops .. Just working on it , testing and playing .. few problems

Works with 'Go-Flight GF-MPC autopilot flight module .. to correct some first found issues but that will be sorted

Its this this little thing i want to add to with NZ maps and AIPs

Alister will kick my butt for this landing

BEEP BEEP
plane.gif

PostPosted: Thu Jun 07, 2012 11:30 pm
by NZ255
Looks, good....I've heard it has teething problems?

Well it is marked as Beta so I guess you can't complain..... ohmy.gif

What's the verdict Ian

PostPosted: Thu Jun 07, 2012 11:47 pm
by deeknow
Hey Nick, did you catch my comments above? Its more than teething problems, its not ready for prime time, and as you say not really expected to be.
A little cheeky though asking for 40euros at the state its in now I reckon

PostPosted: Thu Jun 07, 2012 11:48 pm
by Ian Warren
NZ255 wrote:
QUOTE (NZ255 @ Jun 8 2012,12:30 AM) <{POST_SNAPBACK}>
What's the verdict Ian

This is the fun part , able to try and see the problems .. add to fix's , the great thing i have found is the working with the 'Go-Flight' module , as Dean mentioned a mission to even keep it level but using the module it was controlable .

The one thing i really want to play around with is the onboard MFD flight maps .. requires input with the maps ... but adds to a whole new dimension .. Airport chart from AIP

PostPosted: Fri Jun 08, 2012 12:25 am
by AlisterC
hahaha Mr Warren report to my office at 0800 hours for landing lessons!

Daka daka daka daka daka

biggrin.gif

Nice looking plane. Another for the wishlist!

PostPosted: Fri Jun 08, 2012 12:37 am
by Ian Warren
AlisterC wrote:
QUOTE (AlisterC @ Jun 8 2012,1:25 AM) <{POST_SNAPBACK}>
hahaha Mr Warren report to my office at 0800 hours for landing lessons!

Oh BUGGER .. there go's another job rolleyes.gif ...... biggrin.gif Mars aint going to be happy with me .. Snow now this tongue.gif

PostPosted: Sat Jun 09, 2012 1:00 pm
by Ian Warren
Don't you just Love the Captain cool.gif .. updates fix's the 777 so it can be flown the way most would enjoy , later this evening i must have a play to see how well the MFD maps can be added biggrin.gif

PostPosted: Sat Jun 09, 2012 3:57 pm
by deeknow
Ian Warren wrote:
QUOTE (Ian Warren @ Jun 9 2012,1:00 PM) <{POST_SNAPBACK}>
Don't you just Love the Captain cool.gif .. updates fix's the 777 so it can be flown the way most would enjoy

mmmm.. not sure what you mean by "the way most would enjoy" Ian but most of the fixes seem to be cosmetic, the thing is still pretty much hand-flyable only at best.
PFD is barely functional (e.g. no FD indicators so nothing to follow, no annunciations, or flap speed indicators etc), flight model seems very odd when climbing out from takeoff (even in the default CS saved flight state), auto-pilot wont engage for me (dont *think* its a procedural thing) so until it will engage theres no way to check out LNAV/VNAV etc (although strangely some on the forum dont have this problem), Some surprising interaction modes too, e.g. at first it seems like HDG select wont change on the MCP, usually you expect mouse-wheel to work? turns out you have to place the pointer in the right place and use left-click/right-click to alter it.
Good to see the viewpoint has been improved so you can actually see the center console now from the left seat.

Definately worth reading the forum posts for anyone else who grabs the update, lots of info about other things like moving the seat position FWD/BACK/UP/DOWN (without which you may not be able to see certain panel elements)
see: http://www.captainsim.org/yabb2/YaBB.pl?board=777step2

PostPosted: Sat Jun 09, 2012 4:23 pm
by Ian Warren
deeknow wrote:
QUOTE (deeknow @ Jun 9 2012,4:57 PM) <{POST_SNAPBACK}>
mmmm.. not sure what you mean by "the way most would enjoy" Ian but most of the fixes seem to be cosmetic, the thing is still pretty much hand-flyable only at best.

Hand flyable it is only , all - most function still in the Test Pilot sence off the word - least you can turn it and aim it for a runway .. nice thing it still work's with the autopilot module , I'll leave other areas around for tester to find problem with the workings .. course me interested with the mappy thingy , having followed the 737 build probably like yourself and having something that at least resembles the 777 cockpit .. "the way most would enjoy" as test pilots cool.gif

PostPosted: Sat Jun 09, 2012 4:59 pm
by deeknow
Yeah that EFB looks wicked, nice that there's a quick view select to get to it coz I was worried that it'd be a pain to pan and zoom in to see the charts, will be a winner that one huh as long as we can tailor the content seen in it

PostPosted: Sat Jun 09, 2012 5:31 pm
by Ian Warren
deeknow wrote:
QUOTE (deeknow @ Jun 9 2012,5:59 PM) <{POST_SNAPBACK}>
Yeah that EFB looks wicked, nice that there's a quick view select to get to it coz I was worried that it'd be a pain to pan and zoom in to see the charts, will be a winner that one huh as long as we can tailor the content seen in it

Yeah , think have that at your finger tips .. that extra info , course to add routes be superb , once you get it so you can hi-light the monitor screen and back again .

PostPosted: Sat Jun 09, 2012 6:49 pm
by Splitpin
Looks great , but after reading all your input....I'll wait untill its 100% ready.

PostPosted: Sat Jun 09, 2012 7:49 pm
by Ian Warren
Splitpin wrote:
QUOTE (Splitpin @ Jun 9 2012,7:49 PM) <{POST_SNAPBACK}>
Looks great , but after reading all your input....I'll wait untill its 100% ready.

Lovely being a test pilot biggrin.gif , course mentioned i'll look at the map side off things and make sure all ops work with GO-FLIGHT winkyy.gif