toprob wrote:I've just scrapped a posting here when it got to 6 paragraphs:) Stop me when I get to three... (this one doesn't count.)
If you think about it, this is one huge step forward with FSX, which has made the jump to visual realism using the default elements. You could in fact build your local port or industrial area using nothing but FSX library objects...
Well you show a great deal of restraint - I won't stop
A passing thought: Whatever happened to Moore's Law?
Y'know, where processing power doubles every 18 months?
If you were planning a major product revamp, you'd assume this to be true.
(Dual processors do not constitute an improvement if your software doesn't use it.
I don't know enough about the guts of it, but all I see is 2.6GHz CPU's.)
DX10 capability doesn't work until you actually have DX10
VISTA was due to ship
PRIOR to FSX.
FSX on single-core processing, DX9, and WINXP would not be the vision that the product was built around.There would've been harsh words on the MS campus for sure.
And a couple of serious talks with the boys over at Intel.
Releasing FSX now was a business decision.
The FS community will vote with its wallets whether it was a good one or not.
This raises the question -- do we still need custom scenery? I have to assume yes, otherwise I'm out of business, but it certainly raises the bar to the point where I need to extend myself so much more to compete.
Yes, yes! go FSX! (By Next Year - you don't often get a learning window that size!)
But the addon scenery market as we know it belongs to FS9 for another 9 months I reckon.
I'm glad that Jon is supporting FSX so much...
Yeah me too, it's nothing less than a
great service to the FS community.
I can't actually use it the way I do FS9, but it doesn't stop me looking and playing a little B)