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PostPosted: Sun Oct 27, 2013 11:31 am
by cowpatz
Looks good.
c117d_v1_beta.zip (26 Mb) from flightsim.com.


PostPosted: Sun Oct 27, 2013 1:23 pm
by Ian Warren
Lots of work getting done on this and your standard DC-3 in regard to engine start and effects both smoke and sound , a build into the best Dak series out there .

Work between Gman and Tufun on Manfred Jahn's Douglas . cool.gif

PostPosted: Fri Nov 01, 2013 8:51 am
by Adrian Brausch
with Ted Wolfgang's soundset do I have to alter the aircraft.cfg or not ?,..or do I leave the aircraft.cfg alone as it is installed to get the slow and realistic engine start ?

PostPosted: Fri Nov 01, 2013 9:09 am
by Ian Warren
Adrian i have not installed the Super yet , but Ted sound set is appropriate to the standard DC-3 , never heard a Real McCoy Super , as far as the cfg. is concerned i'm guessing it just operates as per a heavy DC-3 .

PostPosted: Fri Nov 01, 2013 10:13 am
by Adrian Brausch
oh no no im talking about the DC-3 v2 just released biggrin.gif

PostPosted: Fri Nov 01, 2013 11:15 am
by Ian Warren
Adrian Brausch wrote:
QUOTE (Adrian Brausch @ Nov 1 2013,11:13 AM) <{POST_SNAPBACK}>
oh no no im talking about the DC-3 v2 just released biggrin.gif

Sorry chappie .. no what ya mean now , its just plop and play smile.gif

PostPosted: Fri Nov 01, 2013 1:25 pm
by Adrian Brausch
Ian Warren wrote:
QUOTE (Ian Warren @ Nov 1 2013,12:15 PM) <{POST_SNAPBACK}>
Sorry chappie .. no what ya mean now , its just plop and play smile.gif


hah thankye kind sir,...I just have to stop flooding the carbs now !

PostPosted: Fri Nov 01, 2013 7:19 pm
by jankees
Adrian, yes, you have to change the aircraft.cfg, so that the line sounds rerads 'sound=TW'.
Alternatively, you can rename TuFun's soundset to just 'sound'. Make a backup of the original sound folder first though..

PostPosted: Fri Nov 01, 2013 9:51 pm
by emfrat
Adrian Brausch wrote:
QUOTE (Adrian Brausch @ Nov 1 2013,11:25 AM) <{POST_SNAPBACK}>
hah thankye kind sir,...I just have to stop flooding the carbs now !

Adrian, I put the Sound.TW folder into my C:\FS10\SimObjects\Airplanes, and edited Douglas_C-47_V2\sound.cfg to look like this:

[fltsim]
//alias=Douglas_DC3\sound
alias=Sound.TW

My Ctrl+E switch (mapped in FSUIPC to the rightmost one on my CH Throttle Quad) didn't produce a start, but after being reduced to reading the destructions, and the tool tips:
Brake on, cowl flaps open.
Fuel pump ON, Throttle 10%, Props 100%, Mixture Auto Rich, Mags OFF, DON'T prime;
Switch to the RH engine view, call the Control panel, hold my Ctrl+E switch down, count nine blades and click, or roll the mouse wheel, in the control panel to change the mags from off to both....and then it fires up and keeps running and sounds luvverly.
It also works if you just give the starter nine blades, then set the mags to both, then press the starter again.

This was at Mt Cook.

In this case, the Control Panel is your friend, not Google.
Cheers.

PostPosted: Sat Nov 02, 2013 12:28 am
by Adrian Brausch
thanks fellas,..I am using the Skyhigh Audio Simulations Douglas DC-3 P&W R-1830 Twin-Wasp Radial Engine soundpack,..love it !. I found the little checklist thingy and now have her starting up nicely,....what a great machine she is smile.gif