nzav8tor wrote:What next incarnation?
64-bit P3D, as described long-term by LM. +++
It will be a big step, because all the FSX-friendly stuff will have to be binned.
I am FSX-agnostic and so couldn't care less.
But I'm not going to dump my beloved FS9 for a warmed-over FSX rehash**, if the Real (64-bit) Deal requires a complete fresh start in my lifetime.
My situation is actually a little more complicated, and I don't know if many would share the same problem.
I have FSX on a "Spare" computer which is fast enough just to look at specific FSX things that interest me.
It isn't P3D compliant however, so if I'm to take a look, I'll have to shell out for a new machine.
(I am not interested in anything that does not run like buttersmooth FS9 y'see)
I have other longer-term uses for my 4 grand though - so keep those screenshots coming, please!
+++
"We’ve put a lot of thought and research into a 64-bit version of Prepar3D. It is in the roadmap, but I can’t promise you when it will be released. 64-bit will require all addons with 32-bit code to be recompiled, so users opening up a 64-bit Prepar3D will not be able to use any of their addons or solutions they’ve developed for 32-bit, so there are pros and cons to this. While most addon scenery should work, planes and vehicles likely would require some work on the developers part. I know your users have discussed in great depth the pros, which there are many, but it is not a simple re-compilation and would be a very involved effort to release a 64-bit version of Prepar3D."
**Although I'm not saying it is (yet)!