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PostPosted: Tue Jan 21, 2014 2:46 pm
by Dean
MSE UR Cities Detroit is expected to release at any time now.

Here are some release screenies taken direct from the coverage area. Straight V key captures. REX weather is the only other add-on used.








PostPosted: Tue Jan 21, 2014 3:00 pm
by Ian Warren
"American Suburbia" smile.gif now i do have a couple of friends who did live in this 'neck of the woods'... ex US Navy guys and one other, particular Don which i believe must have a home in this region ? , I'd have to check his mailing list again .

PostPosted: Wed Jan 22, 2014 6:19 pm
by Scupper
The high-res is nice, especially from some altitude.

I always struggle with CBDs (pic 2) at low altitude though when a small number of 3D buildings have been plonked onto 2D photo textures, specially if the framerate drops low. I actually think pic 2 looks very unrealistic, - the 3D buildings have no shadows, - why would they use a shot like that in a promotion?

I have P3d2, but I think FSX can do building shadows, can't it? unsure.gif

PostPosted: Sun Jan 26, 2014 3:31 am
by Dean
Scupper wrote:
QUOTE (Scupper @ Jan 22 2014,7:19 PM) <{POST_SNAPBACK}>
The high-res is nice, especially from some altitude.

I always struggle with CBDs (pic 2) at low altitude though when a small number of 3D buildings have been plonked onto 2D photo textures, specially if the framerate drops low. I actually think pic 2 looks very unrealistic, - the 3D buildings have no shadows, - why would they use a shot like that in a promotion?

I have P3d2, but I think FSX can do building shadows, can't it? unsure.gif


The frame rate will be higher than default FSX scenery (the autogen is removed and you gain a lot of performance as a result). Those 3D buildings are hand-plalced default FSX buildings. Why use a shot like that? Because if we are selling a photoscenery for a city, customers are going to want to see what the CBD area looks like smile.gif