NZ255 wrote:Nice review.
It got me wondering how in the heck you’d even program a helicopter simulation.
My thinking is you’d have to simplify the whole thing down to one point. You don’t need to simulate everything that really makes it fly in real life. Could you just use lookup tables? Eg at this rpm(?), this blade pitch, would generate this much lift force etc....? When that exceeds the mass of the helicopter go up.
I’ve read they’ll operate differently with temp and altitude. Does that just affect the RPM output?
Then I wonder how easy it would be to tweak it without throwing everything else out. Like the air cushion.
Your review got me thinking I could give it a go, then I kept thinking about it.
The systems would be doable I think. That follows a much for logical process, less “fluid”
Then you have to throw wind in to the equation......
The trouble with FSX / P3D and where they completely fall over in terms of helicopters is all of the little variables. Wind is but one that does effect almost everything else. The trouble with lookup tables is that it doesn't actually simulate the aerofoil moving through the air so things like Coriolis and load factor are incredibly difficult to get right. There's so much going on that you can't really program all of the variables. That is why FSX / P3Ds flight model is dumbed down somewhat. It's fine for most people but there are a whole heap of things that they don't simulate. Things are changing a little though and developers are getting more experimental with trying to mimic flight behavior within the native sim. Some are moderately successful, some aren't. To this day, the best helicopter for FSX by far was the old Dodosim Bell 206. Nothing else came close to that.
With regard to altitude, yes, altitude and temperature affect the output of the engine but also affects the output of the blades. In less dense air, the blades have to work harder to pull the same amount of air through. The limiting factor of altitude is always the engine but it's the engine not being able to power the blades with enough pitch to pull enough air down.... If that makes sense...
To be honest, with my knowledge as a C-Cat instructor and the flight hours that I have, I still can't think about some of the aerodynamic forces acting at the same time... The math just doesn't work. It's not really surprising that FSX didn't get it right with their flight model. Some of the helicopters in X-Plane are very close but still do some odd things, the IPACS R22 is very close to the real aircraft but doesn't do some basic aerodynamic stuff as described in the review.
So to answer your first question, FSX did dumb down the aerodynamics.