Carenado SR22 over Banks Peninsula

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Postby toprob » Thu Nov 07, 2013 1:48 pm

I was looking out my window at morning tea time, and I thought it was just one of those great days on the Peninsula, so I fired up my lovely prize...

Normally I like to fly from the cockpit only, but this thing is just so nice and shiny I broke my rule this time. Not that the cockpit isn't a work of art.















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Postby Adrian Brausch » Thu Nov 07, 2013 2:00 pm

shes a little beaut Rob,..exterior looks beautifully made and that VC looks stunning thumbup1.gif
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Postby Ian Warren » Thu Nov 07, 2013 2:02 pm

cool.gif Just looking out the window at afternoon tea and the day is exactly the same here tho i do not see a little blue and white plane overhead YET cool.gif ... seems to happen that way, look listen and one will turn up above me.
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Postby Yob » Thu Nov 07, 2013 2:34 pm

Last one look great.. thought you where talkin bout the new SR-22 project by USAF and Lockheed.
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Postby Charl » Thu Nov 07, 2013 5:22 pm

Nice 'n shiny... you have a teeny anti-alias issue I suspect?

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Postby toprob » Thu Nov 07, 2013 5:46 pm

Charl wrote:
QUOTE (Charl @ Nov 7 2013,6:22 PM) <{POST_SNAPBACK}>
Nice 'n shiny... you have a teeny anti-alias issue I suspect?


Yeah, at the moment I'm trialing DX10, simply because it is a lot more stable, but I will need to tweak it a bit when I get the time.
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Postby Splitpin » Thu Nov 07, 2013 8:03 pm

looks good to me Rob .... enjoy, you deserve it thumbup1.gif
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Postby Bugdani » Thu Nov 07, 2013 11:09 pm

Charl wrote:
QUOTE (Charl @ Nov 7 2013,6:22 AM) <{POST_SNAPBACK}>
Nice 'n shiny... you have a teeny anti-alias issue I suspect?



I think only a bad distance to take pic dry.gif
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Postby Charl » Fri Nov 08, 2013 8:41 pm

No ... that's what A-A is all about, you see the jaggies more severely at a distance if not set properly.
Here's the same sort of shot with Combined 16xS anti-aliasing.



It may just be a DX-10 thing, i don't know enough about it.
As an aside, you certainly can see how much more vibrant DX-10 is than DX-9, perhaps P3D will implement DX-11 in even more dazzling form.
Last edited by Charl on Fri Nov 08, 2013 8:44 pm, edited 1 time in total.
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