Prepar3D terrain...

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Postby toprob » Mon Feb 03, 2014 3:38 pm

Still waiting for the P3D patch, so I've been experimenting with different settings. Terrain shadows are a nice touch, but they do have a limited range -- here's the 'ultra' setting -- and have an effect on performance.

Generally I leave terrain cast-shadows off, but it would be worth a try with high powered system.

This is still default P3D + VLC -- I finally sprung for the P3D license for REX, but at the moment I only use the real weather, no textures. I really don't feel the need to rush into changing textures at the moment.





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Postby Ian Warren » Mon Feb 03, 2014 3:48 pm

toprob wrote:
QUOTE (toprob @ Feb 3 2014,4:38 PM) <{POST_SNAPBACK}>
I really don't feel the need to rush into changing textures at the moment.

I would say not , the atmospherics look superb cool.gif
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Postby Splitpin » Mon Feb 03, 2014 7:12 pm

Great screens Rob ...

Ian Warren wrote:
QUOTE (Ian Warren @ Feb 3 2014,4:48 PM) <{POST_SNAPBACK}>
I would say not , the atmospherics look superb cool.gif


Agree , but ive seen as good in FSX (not knocking Rob in anyway)
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Postby Timmo » Mon Feb 03, 2014 8:49 pm

At what settings will the terrain cast shadows/shade on the aircraft itself? (ie, flying down a valley with the sun occluded?)
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Postby toprob » Mon Feb 03, 2014 9:35 pm

There's a 'cast' and 'receive' shadows checkbox for different scenery elements -- terrain, sim objects, buildings, vegetation. There's also a shadow quality slider, which for terrain shadows affects the distance of the terrain.
Shadows work a lot differently now, LM have really done a great job making this work well. There's now no need to flag a model for a 'volume' shadow, everything can cast realistic shadows, and respect the alpha transparency. So there's no need to flag things like glass as 'no shadow', and things like cross-plane trees which I used to flag 'no shadow' to prevent rectangular shadows can now display proper alpha shadows.
There's even a Shadow setting to over-ride the 'no shadow' flags so that FSX-style trees display with nice shadows.
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Postby emfrat » Tue Feb 04, 2014 6:58 am

Looks good, Rob.
Can it be used to fix propdisk shadows, or do the solid disks not happen in P3D?
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