Herc on the coast

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Postby Splitpin » Wed Jan 12, 2011 10:21 am

Your a good fella Adam.....thats great work, and please dont think i was getting at you (Or Dave)....i did do all the number changing ....but i may have missed the title bit.
The other difference between the 60's and 80's is the fern in the roundel is replaced by a kiwi.

I'll go do a syntax recce and see what Ive done wrong....thanks again ....may you be blessed by a massed Lama flypast tongue.gif
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Postby Splitpin » Wed Jan 12, 2011 11:32 am

Just went and did it all again.....60's...no problem.....80's , no way....just nothing.......strange.
One more try.....if i get time I'll screenshot my cfg...and you can check....stuffed if i know............mumble bloody mumble dry.gif
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Postby Splitpin » Wed Jan 12, 2011 11:52 am

Splitpin wrote:
QUOTE (Splitpin @ Jan 12 2011, 12:32 PM) <{POST_SNAPBACK}>
Just went and did it all again.....60's...no problem.....80's , no way....just nothing.......strange.
One more try.....if i get time I'll screenshot my cfg...and you can check....stuffed if i know............mumble bloody mumble dry.gif


Had another go....60's, camo, all fine....just refuses to look at the 80's paint.....Anyway, Ive got to get moving...away for the night, so i cant fly...but I'll check in here later on...cheers.
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Postby Adamski » Wed Jan 12, 2011 8:38 pm

Splitpin wrote:
QUOTE (Splitpin @ Jan 12 2011, 12:32 PM) <{POST_SNAPBACK}>
One more try.....if i get time I'll screenshot my cfg...and you can check....stuffed if i know............mumble bloody mumble dry.gif

Don't screenshot it ... you'll only put clouds in laugh.gif ... just copy and paste your cfg in a PM to me ... I'll see what's what.

Incidentally, the new (revised - new props) combined archive has some re-worded instructions. Maybe there's something you missed.

Here's one with the right props ... near some fluffy white things.

Last edited by Adamski on Thu Jan 13, 2011 1:15 am, edited 1 time in total.
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Postby Splitpin » Thu Jan 13, 2011 8:53 am

thumbup1.gif Nice fluffys.......and aircraft. I'll be home this evening, so I'll try again. From what i saw in your pm....Ive got it right......odd.
I'll be in touch.
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Postby Splitpin » Sat Jan 15, 2011 1:33 pm

Bloody herc....Adam...i got it sorted...it was , and is showing up in the ACE....once i saved that info it was fine. I thought these textures bypassed the ACE?....anyway its working....thanks very much for all the help.

Now to get a real screenshot done for the comp...that cessna is just not up to scratch ....and was never going to be.

Thanks again.
For your info....my cfg entry had to look like this:


[fltsim.12]
title=CS C130X 7
sim=C130
model=
panel=
sound=
texture=RNZAF_1980
kb_checklists=
kb_reference=
atc_id=RNZAF
atc_airline=Air Force
atc_flight_number=7002
ui_manufacturer=Lockheed
ui_type="C-130H"
ui_variation="40 Sqdn RNZAF 1980"
ui_typerole="Multi-Engine TurboProp"
ui_createdby="Captain Sim"
description="Repaint by David Sweetman. Email: davesweetman@onetel.com"
flg="Australian AF"
atc_parking_types=
atc_parking_codes=

Flightsim 12....but the x, had to follow the last x entry...ie, f/s 10, 11, 12....but some are not "x" so even though its 12 , it has to be the next "x" number.....maybe thats what you told me ....aghhhh .....no issues like this in FS9.

Cheers, your a champ thumbup1.gif
Last edited by Splitpin on Sat Jan 15, 2011 1:34 pm, edited 1 time in total.
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Postby Adamski » Sat Jan 15, 2011 2:23 pm

Splitpin wrote:
QUOTE (Splitpin @ Jan 15 2011, 02:33 PM) <{POST_SNAPBACK}>
Bloody herc....Adam...i got it sorted...it was , and is showing up in the ACE....once i saved that info it was fine. I thought these textures bypassed the ACE?

Yay!! I meant that you don't (initially) use ACE to install them. Once installed, I found they showed in ACE.

Splitpin wrote:
QUOTE (Splitpin @ Jan 15 2011, 02:33 PM) <{POST_SNAPBACK}>
[fltsim.12]
title=CS C130X 7

Flightsim 12....but the x, had to follow the last x entry...ie, f/s 10, 11, 12....but some are not "x" so even though its 12 , it has to be the next "x" number.....

I'm intrigued by this (without fully understanding it!!). I'm wondering why/how you have [fltsim.xx] numbers that are out of sync with the "title=" ones. Mine correspond all the way through aircraft.cfg. Hmmm ... you mean you have something like "title=C130G [number]" ?

Keeping my eyes open for a blitz of Herc screenies!!! laugh.gif
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Postby Splitpin » Sat Jan 15, 2011 3:51 pm

Adam, i just pm'd you my whole 130 cfg folder....starts with CS_130 .0 (X-0) All the way down to fltsim 6 (cs c-130x6)....THEN , it changes to fltsim.7 , title CS CS_130 2....NOTE THE EXTRA "cs" eg:

[fltsim.6]
title=CS C130X 6
sim=C130
model=
panel=
sound=
texture=ita
kb_checklists=
kb_reference=
atc_id=IAF
atc_airline=IAF
atc_flight_number=
ui_manufacturer=Lockheed
ui_type="C-130E"
ui_variation="Italian AF"
ui_typerole="Multi-Engine TurboProp"
ui_createdby="Captain Sim"
description="'C-130 X-perience' Pro Pack v.1.3\n© 2008 Captain Sim www.captainsim.com"
flg="Italy"




[fltsim.7]
title=CS CS_C130 2

sim=C130
model=
panel=
sound=
texture=Deliv
kb_checklists=
kb_reference=
atc_id=RR5445
atc_airline=Air Force
atc_flight_number=RR5445
ui_manufacturer=Lockheed Martin
ui_type=C-130E
ui_variation=Spanish Air force, C-130E.
ui_typerole="Multi-Engine TurboProp"
ui_createdby="Captain Sim"
description=After arriving in the UK, XV292 went straught to Marshalls Aerospace and had this scheme applied to it. Repaint by David Sweetman (Dax) Sweetman© davesweetman@btinternet.com.\n
flg=""CAN""

So the next repaint , with an "x" must follow on from the last x # regardless of the "fltsim#".....anyway, its works...so dont worry about it too much thumbup1.gif too much time wasted on this thread already.

Thanks again.
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