Fill 'er up!

Post and comment on screen captures from the beautiful game here. Home of the monthly screenshot competition

Re: Fill 'er up!

Postby AhunterG » Sat May 19, 2018 2:36 pm

Looking awesome Rob!
User avatar
AhunterG
Member
 
Joined: Fri Jan 06, 2017 1:21 pm
Posts: 42
Location: Melbourne, Victoria, Australia

Re: Fill 'er up!

Postby Splitpin » Sat May 19, 2018 3:36 pm

Amazing work RC :bow:
User avatar
Splitpin
NZFF Pro
 
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 21333
Location: Christchurch NZ

Re: Fill 'er up!

Postby toprob » Mon Jun 04, 2018 11:52 am

Starting to make sense of NZCH....

Image
User avatar
toprob
NZFF Pro
 
Topic author
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6711
Location: Upper Hutt

Re: Fill 'er up!

Postby Splitpin » Mon Jun 04, 2018 12:08 pm

Starting? Holy cow Corn man :rockon:
User avatar
Splitpin
NZFF Pro
 
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 21333
Location: Christchurch NZ

Re: Fill 'er up!

Postby Naki » Mon Jun 04, 2018 10:14 pm

Wow!....this has got me hungry about getting back into FS
User avatar
Naki
NZFF Pro
 
Joined: Sat Aug 05, 2006 10:03 pm
Posts: 7170
Location: Tauranga

Re: Fill 'er up!

Postby cowpatz » Tue Jun 05, 2018 7:59 am

Looking very nice Rob.
User avatar
cowpatz
NZFF Pro
 
Joined: Wed Mar 07, 2007 3:28 pm
Posts: 3739

Re: Fill 'er up!

Postby NZ255 » Tue Jun 05, 2018 7:32 pm

Looking pretty flash !
Nick
User avatar
NZ255
NZFF Pro
 
Joined: Wed Jun 20, 2007 12:57 pm
Posts: 2475

Re: Fill 'er up!

Postby toprob » Wed Jun 27, 2018 4:34 pm

Not much to report, I'm really just too busy....

Image
(You can see why I'm so happy to see the P3Dv4.3 Herc)

Image

Image

Image
User avatar
toprob
NZFF Pro
 
Topic author
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6711
Location: Upper Hutt

Re: Fill 'er up!

Postby cowpatz » Wed Jun 27, 2018 4:49 pm

Looking good Rob. That sculpture would have been an interesting modeling exercise.
User avatar
cowpatz
NZFF Pro
 
Joined: Wed Mar 07, 2007 3:28 pm
Posts: 3739

Re: Fill 'er up!

Postby toprob » Sat Jul 07, 2018 5:54 pm

Still some bits missing, like SODE jetways, and still exploring some options for runway textures....
In Prepar3d v4 it'll rely a lot on dynamic lights for the tarmac.

Image
User avatar
toprob
NZFF Pro
 
Topic author
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6711
Location: Upper Hutt

Re: Fill 'er up!

Postby emfrat » Sat Jul 07, 2018 8:52 pm

:clap:
MikeW
'Propliner' is actually short for 'Proper airliner, with big rumbly radials'

Image
User avatar
emfrat
NZFF Pro
 
Joined: Sat May 07, 2011 7:41 pm
Posts: 4100
Location: 50 DME YBBN

Re: Fill 'er up!

Postby Splitpin » Sun Jul 08, 2018 9:42 am

Holy cow!! ....man of the corn :bow: :bow:
User avatar
Splitpin
NZFF Pro
 
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 21333
Location: Christchurch NZ

Re: Fill 'er up!

Postby toprob » Tue Jul 10, 2018 3:47 pm

This week's goal is to get as much of the airport ground textures completed as I can. This is one of the tedious parts of development, in that it is made up of lots of repetitive steps, none of which can be easily automated.
I've also put it off while I 'live' with the aeroclub ground textures, which is a slightly different way of doing them, for me at least. (I have no idea how other developers do theirs.) I have been wondering how it would transfer to a big airport, well, I know it's the same airport, but you know what I mean.

The trouble is that I can't really gauge whether it works well until it is finished, so I may have to end up redoing it all. But so far, so good. It saves on a huge number of texture resources, while still giving a reasonably realistic appearance. Very different from the likes of Flightbeam's Wellington screenshots, but I'm not a computer artist, I'm just a photographer with a weird interest...

Still plenty of gaps in the modelling, I hope to get one more look at the airport myself, but access has been tricky. If I can get up in the air it would help, so fingers crossed. The rest of the month will hopefully be devoted to jetways, once that's done it is just a slog to get everything tidy and actually finished. We're hopefully talking two or three months, rather than another year! Don't hold me to that, though, and don't talk about a release date, it doesn't help anyone:)

Image
User avatar
toprob
NZFF Pro
 
Topic author
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6711
Location: Upper Hutt

Re: Fill 'er up!

Postby NZ255 » Tue Jul 10, 2018 6:56 pm

Looking damn good!
Nick
User avatar
NZ255
NZFF Pro
 
Joined: Wed Jun 20, 2007 12:57 pm
Posts: 2475

Re: Fill 'er up!

Postby Adamski » Tue Jul 10, 2018 7:51 pm

Looks pretty encouraging to me too!! I shudder to think about what's involved in creating something with so much detail - but just think of the pleasure it will continue to give the people that use it!

Adam.
Image
User avatar
Adamski
NZFF Pro
 
Joined: Thu Nov 01, 2007 2:22 am
Posts: 5029
Location: Birkenhead, Auckland

Re: Fill 'er up!

Postby Splitpin » Tue Jul 10, 2018 8:44 pm

:hesaid: Amazing is too small Rob .... but it is :bow:
User avatar
Splitpin
NZFF Pro
 
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 21333
Location: Christchurch NZ

Re: Fill 'er up!

Postby toprob » Fri Jul 27, 2018 5:42 pm

Another week has shot by, dunno where it all went...

Still plodding, which means that there was a lot of work done, but not much to see for it. But I did make a start on the SODE jetways, which is a big job but a lot of fun. Except for XML -- honestly, I can't write a single line of XML code without a mistake, making debugging a real drag. I can remember when coding was second-nature, but that was in the 80s, on the Commodore 64 probably.

I also redid the ADH ULDs, which might seem to be just a jumble of letters, but they are actually the cargo containers in the previous screenshot. These were added to the VLC Libraries when I did Dunedin, and I did think that they were built to scale, but when I started the AKE containers for Christchurch it became obvious that the earlier models were very over-sized. So I had to fix all those before moving onto the bigger containers.

I've finally run out of funding, which was expected (and planned for), but it has meant that I don't sleep well -- too much stress! I have arranged a loan from a family member to tide me over, so I don't need to step away from NZCH for a while while I earn some money...

Still need to get back to Christchurch for some more photos, this time of the year is good, as I should be able to shoot detail from a distance using a tele lens without the heat shimmer across the tarmac which wrecks my shots during the summer. I love winter! Trying to convince myself of that, anyway, my first Timaru winter has been a bit of a nasty intro to southern cold!!!

One quick shot, although not as 'finished' as I'd hoped -- don't look too closely:)

Image
User avatar
toprob
NZFF Pro
 
Topic author
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6711
Location: Upper Hutt

Re: Fill 'er up!

Postby Adamski » Sat Jul 28, 2018 12:11 am

MEGA GULP!

Keep on truckin' ... as they say!

Adam.

BTW: with respect to coding ... I use Dreamweaver (in code view) for my websites, but have found the freeware Notepad++ with a few half-decent plugins can do a lot of syntax checking for you. Works well for all the little XML files I edit for installing legacy aircraft in P3D etc.
Image
User avatar
Adamski
NZFF Pro
 
Joined: Thu Nov 01, 2007 2:22 am
Posts: 5029
Location: Birkenhead, Auckland

Re: Fill 'er up!

Postby Splitpin » Sat Jul 28, 2018 10:38 am

Holy cow :bow:
User avatar
Splitpin
NZFF Pro
 
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 21333
Location: Christchurch NZ

Re: Fill 'er up!

Postby toprob » Sat Jul 28, 2018 1:21 pm

Adamski wrote:...

BTW: with respect to coding ... I use Dreamweaver (in code view) for my websites, but have found the freeware Notepad++ with a few half-decent plugins can do a lot of syntax checking for you. Works well for all the little XML files I edit for installing legacy aircraft in P3D etc.


Cheers, guys. Adam, I do use Notepad++ a lot, and in this case it helped me sort this out -- at least I can tell when I haven't closed tags properly, etc. Most of my problem was that I sometimes refuse to copy/paste when I should, I figure that if I don't actually type stuff in, then I'll lose the ability to touch type. However this week I ended up with missing quote marks, a dash instead of equals, and a missing '-' on my latitude, so even when my XML code started working, I still didn't see the jetway, as it was somewhere lost in the north Pacific... I put it down to cold hands, and the fact that I'm not getting any younger.

Copy/paste would have made more sense, as I'm using Dunedin jetways as placeholders until I finish the new textures. That's why the jetway doesn't actually reach the door in the screenshot...

Speaking of jetways, as a developer I'm inordinately chuffed about the' new' (well, 18 months old I guess) A380/787 dual gate, small things amuse small minds... Tricky to test properly, since I don't have an A380 or a 787, though. Still, SODE now supports AI dual docking, apparently. I need to check to see how GSX gets on here.

Another thing missing is the bloody ugly hotel they are building. I haven't worried about this until now, as I was pretty sure it would be well-finished by now, but wadya know, it is has had a bunch of holdups. Still, I know what it'll look like, there's the exact same hotel at Wellington and Auckland. I dunno why they do that, people must look out the aircraft window and think 'hey, there's the Novotel, I must be home... or back in Wellington, or could be Auckland?'
User avatar
toprob
NZFF Pro
 
Topic author
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6711
Location: Upper Hutt

PreviousNext

Return to Screenshots

Who is online

Users browsing this forum: No registered users and 12 guests