

detail is something everyone wants ,its really where you put it that matters as you cant cover everything in fsx without impacting on flps ..
enjoy ill have more to come soon .
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Splitpin wrote:QUOTE (Splitpin @ Nov 9 2010, 10:58 AM) <{POST_SNAPBACK}>Awesome Mike....right down to the coke and toasted sandy....and outside, good looking clouds
You're quite correct there Sir...... cold and uneaten because you're too freaking busy dealing with all those bug smashers!! Bad memories..... so many bad memories......Looking good Mike..... I've got some notes to send to you if you're back tweaking HamiltonX.......
Last edited by mfraser on Tue Nov 09, 2010 11:01 am, edited 1 time in total.
deeknow wrote:QUOTE (deeknow @ Nov 9 2010, 12:35 PM) <{POST_SNAPBACK}>Fantastic, as a Hamilvegasian I cant wait for this![]()
Cant say I've EVER seen an actual inside the tower view like this in any scenery before, were there special hoops you had to jump through?
Yes, I've seen a few people try this, but this is the first time I've seen one which works this well, both inside and out. The same goes for interiors in general -- Mike's terminal interior is the same, generally I find that interiors look unnatural in the sim, but Mike gets it spot-on.






lol ,somehow i think ill be a little down the list with Timmos VLC and what Orbx are doing around the world this year, cant wait till im finished this project and move on with something else .Users browsing this forum: No registered users and 9 guests