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PostPosted: Fri Feb 18, 2011 12:32 pm
by JNicol
Hi Guys,

I couldn't resist. I had to put this shot into the online advertising for Prepar3D...




John

PostPosted: Fri Feb 18, 2011 12:47 pm
by Ian Warren
$500 US , i may look at it later , the current ride here FSX is prity good , ell's at the times i,m mister tester and look see , what can you show off New Zealand is my question .

PostPosted: Fri Feb 18, 2011 12:52 pm
by JNicol
Ian Warren wrote:
QUOTE (Ian Warren @ Feb 17 2011, 07:47 PM) <{POST_SNAPBACK}>
$500 US , i may look at it later , the current ride here FSX is prity good , ell's at the times i,m mister tester and look see , what can you show off New Zealand is my question .


? Sorry not understanding your post....

I can say that yes, the commercial license is US$499 per month for deployed commercial-use systems. The developer network is $9.95 per month for two copies of Prepar3D.

I am not trying to get into any arguments, just showing a bit of Kiwi pride while I work here in North America.... sorry....

PostPosted: Fri Feb 18, 2011 12:58 pm
by Ian Warren
Sorry , Quick read miss most details , still at $9.95US per month , you would want to be using it .

PostPosted: Fri Feb 18, 2011 1:17 pm
by toprob
I'm happy to see NZ at the centre of the Prepar3D world -- I am slowing starting to click on to the opportunities here. But it does take time to get your head around the concept, and in a lot of ways it is less to do with simulation and more to do with visualisation, so I can understand why a lot of FS forums miss the point of it.

PostPosted: Fri Feb 18, 2011 1:37 pm
by JNicol
Ian Warren wrote:
QUOTE (Ian Warren @ Feb 17 2011, 07:58 PM) <{POST_SNAPBACK}>
Sorry , Quick read miss most details , still at $9.95US per month , you would want to be using it .



<sigh>

PostPosted: Fri Feb 18, 2011 1:38 pm
by Charl
JNicol wrote:
QUOTE (JNicol @ Feb 18 2011, 12:32 PM) <{POST_SNAPBACK}>
Hi Guys,
I couldn't resist. I had to put this shot into the online advertising for Prepar3D...
John

Goodonya John.
I assume the LM licence still excludes us mere mortal simmers...

PostPosted: Fri Feb 18, 2011 2:13 pm
by JNicol
Charl wrote:
QUOTE (Charl @ Feb 17 2011, 08:38 PM) <{POST_SNAPBACK}>
Goodonya John.
I assume the LM licence still excludes us mere mortal simmers...


No not at all, anyone can sign up for the developer network and get multiple subscriptions if they want. Anyone can also purchase the retail license as well. The caveat for the retail license only is that you shouldn't use it for entertainment purposes. Like hooking it up to an arcade machine and so on. People that are training as pilots, or using it for cockpit familarization and a million other uses can safely buy and use the retail license. The development copies can't be deployed for commercial training. There has been confusion about that, some of it our own (my) fault in not clarifying enough. You can use it at home, office or while eating paua patties on the beach. No problem. (hmmm paua patties)

PostPosted: Fri Feb 18, 2011 2:20 pm
by JNicol
toprob wrote:
QUOTE (toprob @ Feb 17 2011, 08:17 PM) <{POST_SNAPBACK}>
I'm happy to see NZ at the centre of the Prepar3D world -- I am slowing starting to click on to the opportunities here. But it does take time to get your head around the concept, and in a lot of ways it is less to do with simulation and more to do with visualisation, so I can understand why a lot of FS forums miss the point of it.


That is an unfortunate misconception and something that I will take on board. The software is being used primarily for simulation by us and by our customers. You can have a look at the website under Products/Case Studies to see a couple of examples that I have written up. That hasn't changed and has in fact become a lot stronger with some of the features we have built including multi-channel and rapid virtual cockpit generation. The visualization side is useful as well for things like command and control systems. I liken that aspect of it to Google Earth, but with a built-in physics-based environment as you are familiar with in FSX. We have added a new observer mode that is detached from the vehicle and can be placed anywhere on the globe. You can also move that viewpoint around as well. Sort of like EZDok, but not tethered to the aircraft and supported inside the product. There will be some new learning center articles about that in an upcoming release, but it is in the app now.

PostPosted: Fri Feb 18, 2011 2:54 pm
by toprob
JNicol wrote:
QUOTE (JNicol @ Feb 18 2011, 03:20 PM) <{POST_SNAPBACK}>
That is an unfortunate misconception and something that I will take on board. The software is being used primarily for simulation by us and by our customers. You can have a look at the website under Products/Case Studies to see a couple of examples that I have written up. That hasn't changed and has in fact become a lot stronger with some of the features we have built including multi-channel and rapid virtual cockpit generation. The visualization side is useful as well for things like command and control systems. I liken that aspect of it to Google Earth, but with a built-in physics-based environment as you are familiar with in FSX. We have added a new observer mode that is detached from the vehicle and can be placed anywhere on the globe. You can also move that viewpoint around as well. Sort of like EZDok, but not tethered to the aircraft and supported inside the product. There will be some new learning center articles about that in an upcoming release, but it is in the app now.


Thanks for that, John. My comment was more to do with my focus at the moment, which is aimed towards visualisation. I was more concerned about people's understanding of what a 'simulator' is -- normally we think of a flight simulator as a product like MSFS or X-plane, so if we hear about a new simulator, we're inclined to look at it from the point of view of 'will it give me a better sim experience'. With Prepar3D, this is less to do with how it simulates flight -- which is very similar to FSX -- but more to do with what it is to be used for. Your clarifications here go a long way towards explaining this, much better than I could:)

As most of us here are using the sim for 'entertainment' (no matter how seriously some take it!), this isn't an alternative, but for those who have other uses in mind, this is the way to go.