Went for a spin.

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Postby Olderndirt » Thu Jul 21, 2011 11:41 am

Always wanted to hit "pause" during a spin.

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Postby Ian Warren » Thu Jul 21, 2011 2:25 pm

Appointment for me this morning , wish i could have 'pause' to stop me spinning , great shot smile.gif
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Postby Bugdani » Fri Jul 22, 2011 4:41 am

Love that one !!!
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Postby J7G » Fri Jul 22, 2011 4:43 pm

Cool shot! One thing I've not been able to do in FSX is put the AC in an unrecoverable spin. Maybe I should try harder.
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Postby morrisman1 » Fri Jul 22, 2011 7:50 pm

J7G wrote:
QUOTE (J7G @ Jul 22 2011,4:43 PM) <{POST_SNAPBACK}>
Cool shot! One thing I've not been able to do in FSX is put the AC in an unrecoverable spin. Maybe I should try harder.



blame FSX, it doesn't naturally cope with aerodynamics outside of the normal flight envelope. The only aircraft that I have really found to behave as per books (not flight experience of course) is the a2a spitfire. It will stay in a spin and will also lose elevator authority if you go too fast which as far as I know is correct also. As far as Im aware a2a have coded it to behave like that and the FSX engine doesnt want to do it by default. Perhaps if there are any aircraft coders here they could explain the technical side of it.

If you want to use a simulator which has proper flight dynamics try either IL2 1942 or x-plane is meant to be good too but I havnt tried that one.

Edit, just to add you can see in that photo that there is full rudder in the direction of the spin, a few aircraft in FSX will spin but only with this condition. In real aircraft a lot of the time you do not require this input to maintain a spin.
Last edited by morrisman1 on Fri Jul 22, 2011 7:53 pm, edited 1 time in total.
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Postby Alfashark » Fri Jul 22, 2011 8:50 pm

Aerodynamic purity at it's best thumbup1.gif Possibly my favourite maneuver when I was flying in the real-world...

Most powered aircraft don't require positive rudder to maintain the spin due to their shorter moment-arm (ie: proportionately small vertical surfaces, close to the C of G).
Compare that to the average glider - long slender tail-boom with a large, flat-plate vertical surface that creates a lot of resistance as it's being swung further out, at a greater speed during rotation.

There are exceptions however, the most impressive would be the SZD Puchacz which was designed from the outset to spin - Very unforgiving to poor recovery technique... So much so, that it holds the record for the highest number of fatalities during training. If you're light (like me) you can just about get it to flick inverted with a massive pitch angle prior to full spin entry. My logbook shows just over 100 rotations over 2 years flying one of these, with 25 in one day wacko.gif
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Postby Olderndirt » Sat Jul 23, 2011 4:30 am

This plane, the Classics Hangar Bf108, performs all the stalled condition maneuvers extremely well. Most sim models don't want to stay stalled so, what begins as a spin, rapidly becomes a very tight spiral and airpeed hits the peg. It even does an acceptable snap roll - stopping wings level which I could never seem to do in RL.
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