Two angles on busy.

Post and comment on screen captures from the beautiful game here. Home of the monthly screenshot competition

Two angles on busy.

Postby Splitpin » Tue May 19, 2015 11:23 pm

Image

Image

She looks a bit faded in the second shot :huh:
User avatar
Splitpin
NZFF Pro
 
Topic author
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 21339
Location: Christchurch NZ

Re: Two angles on busy.

Postby Ian Warren » Tue May 19, 2015 11:30 pm

Splitpin wrote:She looks a bit faded in the second shot

So would you if ya had your pants pulled down like that in public , I think they both look great .. Its nice how the Captain go's out there there way to give us all these optional extras ... come to mind , they were the first with such detail and it still stands out B-)
Image
User avatar
Ian Warren
NZFF Pro
 
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Re: Two angles on busy.

Postby emfrat » Wed May 20, 2015 7:20 am

This stuff looks great, but I don't get to see much of it, because in my FSX, the Parking Brake just will not stay on for more than a couple of seconds :(
MikeW
'Propliner' is actually short for 'Proper airliner, with big rumbly radials'

Image
User avatar
emfrat
NZFF Pro
 
Joined: Sat May 07, 2011 7:41 pm
Posts: 4102
Location: 50 DME YBBN

Re: Two angles on busy.

Postby Splitpin » Wed May 20, 2015 9:00 pm

Thanks Ian and Mike .
@Mike , i have that problem with airbrakes/spoliers .... up and down in about 2 seconds .
I assume your refering to the aircraft animations , not the ground equipment ... that is default with Orbx Jackson Hole.
User avatar
Splitpin
NZFF Pro
 
Topic author
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 21339
Location: Christchurch NZ

Re: Two angles on busy.

Postby emfrat » Wed May 20, 2015 9:39 pm

Marty - I have a few aircraft which will show service vehicles, baggage loaders and so on, but the logic for them requires shut down, open doors, set park brake on. Unless all three conditions are met, I don't see them. If I set the Park Brake (via K/B or cockpit lever), I get a glimpse and then the park brake releases itself, so they disappear. It seems to be an FSX bug, from what I have read around the net.
I tried using FSUIPC to map the Park Brake set command to a spare axis on my CH Yoke (I use the throttle axis for spoilers), but the park brake is considered a toggle switch, not an axis, so it doesn't work. I even reverted to the MS FSX Default flight - my own is the Dragon Rapide at Mt Cook parking - but no luck there either.
ATB
MikeW
'Propliner' is actually short for 'Proper airliner, with big rumbly radials'

Image
User avatar
emfrat
NZFF Pro
 
Joined: Sat May 07, 2011 7:41 pm
Posts: 4102
Location: 50 DME YBBN

Re: Two angles on busy.

Postby Splitpin » Thu May 21, 2015 8:09 pm

AHHH , Its a fickle hobby we choose to follow Mike .
User avatar
Splitpin
NZFF Pro
 
Topic author
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 21339
Location: Christchurch NZ


Return to Screenshots

Who is online

Users browsing this forum: No registered users and 11 guests