Page 1 of 1

Two angles on busy.

PostPosted: Tue May 19, 2015 11:23 pm
by Splitpin
Image

Image

She looks a bit faded in the second shot :huh:

Re: Two angles on busy.

PostPosted: Tue May 19, 2015 11:30 pm
by Ian Warren
Splitpin wrote:She looks a bit faded in the second shot

So would you if ya had your pants pulled down like that in public , I think they both look great .. Its nice how the Captain go's out there there way to give us all these optional extras ... come to mind , they were the first with such detail and it still stands out B-)

Re: Two angles on busy.

PostPosted: Wed May 20, 2015 7:20 am
by emfrat
This stuff looks great, but I don't get to see much of it, because in my FSX, the Parking Brake just will not stay on for more than a couple of seconds :(

Re: Two angles on busy.

PostPosted: Wed May 20, 2015 9:00 pm
by Splitpin
Thanks Ian and Mike .
@Mike , i have that problem with airbrakes/spoliers .... up and down in about 2 seconds .
I assume your refering to the aircraft animations , not the ground equipment ... that is default with Orbx Jackson Hole.

Re: Two angles on busy.

PostPosted: Wed May 20, 2015 9:39 pm
by emfrat
Marty - I have a few aircraft which will show service vehicles, baggage loaders and so on, but the logic for them requires shut down, open doors, set park brake on. Unless all three conditions are met, I don't see them. If I set the Park Brake (via K/B or cockpit lever), I get a glimpse and then the park brake releases itself, so they disappear. It seems to be an FSX bug, from what I have read around the net.
I tried using FSUIPC to map the Park Brake set command to a spare axis on my CH Yoke (I use the throttle axis for spoilers), but the park brake is considered a toggle switch, not an axis, so it doesn't work. I even reverted to the MS FSX Default flight - my own is the Dragon Rapide at Mt Cook parking - but no luck there either.
ATB

Re: Two angles on busy.

PostPosted: Thu May 21, 2015 8:09 pm
by Splitpin
AHHH , Its a fickle hobby we choose to follow Mike .