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Playing around with RealismShaderPack...

PostPosted: Fri Apr 29, 2016 10:05 pm
by toprob
Image

Image

Re: Playing around with RealismShaderPack...

PostPosted: Fri Apr 29, 2016 11:29 pm
by DocScott
Beautiful pictures !!!

Where's the second one taken?

Scott

Re: Playing around with RealismShaderPack...

PostPosted: Sat Apr 30, 2016 9:44 am
by cowpatz
What shader program settings did you settle on Rob?

Re: Playing around with RealismShaderPack...

PostPosted: Sat Apr 30, 2016 12:04 pm
by Ian Warren
Good to see its handed out as Freeware, the affects a remarkable.

Re: Playing around with RealismShaderPack...

PostPosted: Sat Apr 30, 2016 12:28 pm
by toprob
cowpatz wrote:What shader program settings did you settle on Rob?


I don't think that these shots show my current settings, but I've settled on:

Terrain brightness: Low
Shadow intensity: Low

Autogen brightness enabled
Cloud Shader with popcorn

HDR shader tweak: step 1

Of course your results would be heavily influenced by the HDR settings within P3D -- mine are 1.2: 1.7: 0.8

Just a couple of observations -- I need to find a way to lighten the building shadows just a little, especially in the middle of the day, shadows in reality tend to be lit quite brightly by bright sky. I'm trying to tweak the view to match the aerial shots of Auckland in Shortland Street:)

The tweak for autogen vegetation shadows is one of the best things about this, without this tweak trees tend to be too bright in shadow, even with receive-shadows on. Now they blend a lot better. Of course some people don't use cast/receive shadows on vegetation, as it isn't everyone's cup of tea, but despite the drawbacks (performance/sharp shadows cast on trees) I love it.

Popcorn clouds are still my main problem, sometimes P3D's clouds are perfect, sometimes not. I don't think this is fixable by a tweak, I think that LM need to come up with a solution.

Here's a shot showing various shading features of P3D -- vegetation shadows, terrain shadows, cloud shadows. Pre-realismshaderpack, the two bush sections hightlighted would be lit the same, so the shaded one would appear too bright. Now it's much better.

Image

DocScott wrote:Where's the second one taken?

Scott


Cheers, Scott, that's Taieri Airfield, which will be part of Real NZ Dunedin. Sorry about the unreleased areas in the screenshots (the third shot is Dunedin Harbour), I know it's a bit of a tease, but these are the areas that I'm living in at the moment.

Re: Playing around with RealismShaderPack...

PostPosted: Sat Apr 30, 2016 9:16 pm
by Bugdani
TOP screen !!!

Re: Playing around with RealismShaderPack...

PostPosted: Sat Apr 30, 2016 9:33 pm
by toprob
Just one thing I need to clarify, I did mention that the building shadows (mainly the unlit sides of buildings) became too dark for my tastes, but this is apparently a side-effect of how this tool works, and you can fix it -- if you look at the Avsim post, there's a 'sticky' attached explaining that if you change the brightness, you need to re-apply the autogen 'fix'. This all becomes clear once you use the tool. I downloaded the first version, but there has been a couple of updates which apparently make things a bit clearer.

And cheers, Bug!