Lindstrim wrote:In the first 2 pics there only seems to be 1 jetway, where there's actually 2 there. I'm not sure if this is Ian's settings or if it's the scenery?
Yes, this is missing SODE, with the far gate only the static part shows, as this is part of the terminal model, the animated bits -- which is all of gate 3 -- are only displayed and activated by the SODE module.
I did post on my site asking how prevalent this is, and whether it is mainly caused by a fault in the module/installation, the user's decision to not install SODE, or not activating the module during the installation process. So far no replies, so I still don't know if this is something which I need to worry about.
I'm not aware of any major issues with SODE, except that some developer's installers seem to replace later versions on a reinstall -- but this is just sloppy coding on their part, and not really a SODE issue.
I would certainly recommend that the SODE module which Real NZ Dunedin installs is activated -- even if it's only for the sake of the windsocks! Remember back in FS9 days we could tweak the models for conditional display, which included rotating to the wind, but support for this was removed in Prepar3d. We needed a replacement, and SODE is it. I do plan to use SODE extensively in the future, so get used to it - imagine Wellington without jetways...