Prepar3d v4 -- day one

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Prepar3d v4 -- day one

Postby toprob » Wed May 31, 2017 6:17 pm

Ok, installation went without a hitch. Rather than do something clever, like default performance testing, I just twiddled with settings, and installed one photoscenery -- Banks Peninsula -- although it is missing any custom autogen, which is most of it. I will see if I can get the custom autogen working tomorrow, and install all my own scenery.

Although, it was cool to just start the default flight with 70 -- 100 fps. Sure, I always turn the settings up too far for my system, but it was a good reminder of what default performance should be on my system. I've left the frame counter active here, Some have fps locked to 30, others are unlocked. Without my incessant shader tweaking with PTA it looks a bit flat. Rumour is that we won't see PTA for v4, but I'm sure something will turn up to let me fiddle with knobs...

A couple of default aircraft, including one new one:

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The main difference from v3 -- here's autogen covering the whole city, which I haven't seen before.
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toprob
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Re: Prepar3d v4 -- day one

Postby Adamski » Thu Jun 01, 2017 11:01 am

I'm holding off until Pete releases a new FSUIPC (can't live without it).

My two main gripes with P3D in general are:
1) Blobby clouds (appalling .fx algorithms) and
2) Oily black water (when looking down).

PTA helps a lot with both, but doesn't (can't) totally solve them. Is P3Dv4 any better in this regard, do you think? I think FSX does skies and water better than P3D.

Adam.
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