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Very first Godzone object in Aerofly FS2...

PostPosted: Sun Oct 01, 2017 4:08 pm
by toprob
Ok, I was flat-out all last month, so didn't get around to trying a conversion till now -- it's annoying when to relax on the weekend I play with scenery design...
Not much to see here, but it does show that the process works:) I still need to look at reflective textures, so it is a bit 'flat'.

Image

Re: Very first Godzone object in Aerofly FS2...

PostPosted: Sun Oct 01, 2017 6:58 pm
by hasegawa
I have it in my eyes. ...
Are the tools for aerofly design good?

Re: Very first Godzone object in Aerofly FS2...

PostPosted: Tue Oct 03, 2017 7:10 pm
by Bugdani
I must get this sim.....

Re: Very first Godzone object in Aerofly FS2...

PostPosted: Tue Oct 03, 2017 8:16 pm
by toprob
Cheers, guys.
hasegawa wrote:...
Are the tools for aerofly design good?


Well, there's a long way to go at the moment. They've released a photoscenery tool, similar to MS resample.exe, and there's an model export plugin for 3DS Max and AC3D. I use AC3D to convert my GMAX models for Aerofly and X-plane, but there are limitations which are annoying me at the moment --the X-plane exporter always gives me the error 'X-plane can only use a single texture...', and Aerofly requires square textures, whereas a lot of mine are 1x2... so some pre-planning is required.

IPACS have said that they can build a mesh for New Zealand, as there's no third party tool to do this at the moment. So this is very early days.

Re: Very first Godzone object in Aerofly FS2...

PostPosted: Tue Oct 03, 2017 8:28 pm
by hasegawa
But let us looking forward. Aerofly has his limitations and is in my eyes a bit away from to be a complete Sim, but it has potential especialy for Flying VFR under realistic conditions and not "Garmin-VFR."