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Oldie making a comeback...

PostPosted: Fri Sep 15, 2023 4:35 pm
by toprob
Thanks to a member here (Andy) for plenty of photos to get me started on an update for this airport. Early days, though.

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Re: Oldie making a comeback...

PostPosted: Fri Sep 15, 2023 8:46 pm
by Charl
If it's for MSFS, I'm in!
But...I don't recognize it yet, do tell.

Re: Oldie making a comeback...

PostPosted: Sat Sep 16, 2023 10:48 am
by ZK-DWF
Is it Paraparaumu ?

Re: Oldie making a comeback...

PostPosted: Sat Sep 16, 2023 1:07 pm
by toprob
ZK-DWF wrote:Is it Paraparaumu ?

Yes, Kapiti Coast Airport nowadays.

Re: Oldie making a comeback...

PostPosted: Sat Sep 16, 2023 2:31 pm
by Charl
Excellent!
I actually know it well, but the other side...
It was a favoured FS9 destination in the Marlborough scenery (which not to repeat myself, was 10+)
Now you mention it, the control tower was a giveaway. :clap:

Re: Oldie making a comeback...

PostPosted: Sat Sep 16, 2023 3:35 pm
by Splitpin
Amazing Rob, there's even a shadow of a person on the door.
Beautiful work Sir.

Re: Oldie making a comeback...

PostPosted: Sat Sep 16, 2023 6:02 pm
by toprob
Splitpin wrote:Amazing Rob, there's even a shadow of a person on the door.


Cheers, in the finished scenery it'll be the shadow of the aero club at that time of day, but I haven't built it yet:)

Re: Oldie making a comeback...

PostPosted: Mon Oct 02, 2023 10:41 pm
by toprob
Finally paid a visit to the airport last Sunday, as always the Kapiti Coast weather cannot be trusted, but got a few photos to keep me going.

This aero club location didn't exist last time I did the scenery, as the aero club was over the other side of the runway. Makes a nice area to focus on now with the island behind.

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The clubrooms is my first attempt at a 'PBR painted' model, and may include the interior. (So far my model is carpeted but not furnished.) I'm not a big fan of this method of texturing, it does make it a bit 'computery', but people do seem to like this sort of thing -- such as NZA's work. If I don't like the result, I'll just go back to the old way, and slap a photo texture on a box...

Re: Oldie making a comeback...

PostPosted: Tue Oct 03, 2023 11:32 am
by Adamski
Looking good!

Re: Oldie making a comeback...

PostPosted: Tue Oct 03, 2023 4:28 pm
by toprob
Still no furniture....

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Re: Oldie making a comeback...

PostPosted: Tue Oct 03, 2023 5:08 pm
by Adamski
I'm always perplexed as to why modelling the interiors of airports/terminals is so popular. I sort of wish all those resources should go into adding more *exterior* objects - as that's what we see from the aircraft.

That said - the new NZMF has the most incredible detail (inside *and* out).

Re: Oldie making a comeback...

PostPosted: Tue Oct 03, 2023 5:28 pm
by toprob
I'm very much the same, Adam, in my experience I'll only see inside any building I own once, just to check it out. The rest of the time I would just forget it was there.
I've really treated this building the same as an open hangar -- during the day they almost always have one or more doors open, so any aircraft parked outside would have a clear view. This building will have LODs (levels of detail) which remove the internal detail once you are far enough away that you wouldn't see through the glass front. So at an airport with a lot less than the average number of buildings, it won't really affect performance anywhere near the affect it would have on a big airport.

Re: Oldie making a comeback...

PostPosted: Tue Oct 03, 2023 8:02 pm
by Charl
Reckon your texturing is first class.
I could imagine a "Lite" version without the silverware in the kitchen, but focussed detail outside.

Re: Oldie making a comeback...

PostPosted: Tue Oct 03, 2023 8:27 pm
by Adamski
toprob wrote:... in my experience I'll only see inside any building I own once, just to check it out. The rest of the time I would just forget it was there.

That's exactly my stance! However - interiors of open-door hangars are worth it, IMHO.

Re: Oldie making a comeback...

PostPosted: Wed Oct 04, 2023 8:49 am
by cowpatz
I’d really like to see scenery developers offer a selectable interiors option. The same goes for aircraft developers and their cabins.
They just hog resources.